In later game there are also more light bugs, for example one NPC puts her cell away and it shines through her leg for a second (Wakako in the Takamura encounter).
Seems to me CDPR wanted to reinvent the wheel with their own engine and made one that reminds me much of bethesda's engine. Physics-bugs (stuff floating around like sliding on ice), bad ragdoll implementation (even if i shoot someone's head off doesn't mean his leg should be bent upwards at the knee, it's not hard to do it right CDPR), floating garbage/cigarettes/NPCs and much more, popping out of NPC's and street barriers when you enter a car, popping in of not so distant objects, NPC's walking through cars/doors etc, unlootable loot in walls/floor, after a while playing the map bugs out a bit (the red blocks just take wrong dimensions/angles at some places), scripted dialog movement of NPC's which completely disregard your position.
And that was just the pure 3d engine related stuff i found.