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Screw this ending!

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S

Sky-Sweeper

Forum regular
#1
Jun 11, 2015
Screw this ending!

I had to shut the game off and walk away. I'm now here writing this in a fury for feeling my time and decisions wasted.

Okay, I've put weeks - WEEKS into playing this game and I have never been more disappointed in a game ending since Mass Effect 3, and this is worse. I did everything - EVERYTHING I COULD THINK OF to make it seem like Ciri should stay, and yet she STILL ends up killing herself off at the end. I was avoiding walkthroughs and anything involving the ending outcome. I'm never doing that again - this is a SLAP IN THE FACE, CD!

I even went and looked at the walkthrough - apparently it goes back as far as the point of Kaer Morhaen siege. there are apparently 5 key dialogs that determine if Ciri will stay, and one of them isn't even clear to that effect. I never went to talk to Emyre about Ciri when i found her - apparently you HAVE to talk to him and refuse the pay in order to get a 'point' in the 'ciri stays' ending. I don't care about "the game isn't supposed to be happy" or whatever, I WORKED MY FUCKING ASS OFF IN THE GAME TO MAKE SURE I GOT THAT ENDING AND I GET PUNCHED IN THE STOMACH FOR IT! I don't even want to look at the game right now, it makes me sick and furious thinking about it - a game SHOULD NOT do that to it's players! IT should make them want to play again! But I don't! I don't want to waste another week or two re-playing the same stuff in hopes that I'm doing something different in the right way.

Ciri just walk's in the portal and kills herself. After all the talk about being her own woman and doing her own thing, suddenly she decides she's a Martyr for humanity. She completely changed her demaenor, I was sure she was under some brain-washing spell from the elf dude. But no, she's just suddenly different now. I know this is mostly opinionated, but as a player I feel cheated. I feel that I was not given the right oppertunity or fore-warning about how abrupt the ending would be involving ciri's decision.

"Oh just play through it again and make the 'right' decisions this time" - So what, rush through everything again to hopefully work up to the ending I want? Not only will that not solve anything, but it will not be nearly as impactful as the first playthrough. I'll be skipping dialog and avoiding sidequests that weren't important - I won't be immersed. That is what kills this for me - I feel like the Ciri that was in that tower was not Ciri. and I feel ultimately cheated.

whole game minus ending: 10/10.

Ending outcome: -1/10. It actually makes me want to not play the game anymore.
 
  • RED Point
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S

Smurfin

Senior user
#2
Jun 11, 2015
It only shows that you like the game that much haha. You can just watch the other endings on Youtube, I also got some outcomes that I didn't expect, so I just watched the other outcomes on youtube for the time being, I'll replay it some other time.
 
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inanimate_object

Rookie
#3
Jun 11, 2015
If the ending outcome is -1/10 and the whole game minus the ending is 10/10...

the game is 11/10.

Don't see what you're complaining about, you scored the game better than is even possible.
 
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TsTacenda

Rookie
#4
Jun 11, 2015
Dude... no matter what you do she goes into the portal (and all martyr like), the change is if she pops back out.
The choices show if Geralt will let her be her own woman and get her confidence, which i guess is an important thing in saving the world with whatever stuff she did in there. I think it was quite well done personally.

And you don't have to talk to emps unless you absolutely must have her on the throne.

And, at the end of the day... it's a half hour ending. I dont mean to be 'that guy' but if you believe you should have got another, i mean fair enough the choices werent flashing with importance (again i liked that) then they're all on the youtubes... just takes a bit of pretending and there you have it.
 
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Scholdarr.452

Banned
#5
Jun 11, 2015
Waiting for he "You chose the wrong answers in dialogues. You're obviously a terrible father and person in general." posts...

:pizza:
 
L

lwp

Rookie
#6
Jun 11, 2015
That's one of the reasons I love this game; the emotions it can invoke.
I was depressed as shit when Geralt told Emhyr that Ciri was dead in the Witcher ending. I went through the post ep. quest like a zombie, and then she showed up at the tavern. :)
 
S

Sky-Sweeper

Forum regular
#7
Jun 11, 2015
lwp said:
That's one of the reasons I love this game; the emotions it can invoke.
I was depressed as shit when Geralt told Emhyr that Ciri was dead in the Witcher ending. I went through the post ep. quest like a zombie, and then she showed up at the tavern. :)
Click to expand...

.... wat.

---------- Updated at 02:21 AM ----------

TsTacenda said:
Dude... no matter what you do she goes into the portal (and all martyr like), the change is if she pops back out.
The choices show if Geralt will let her be her own woman and get her confidence, which i guess is an important thing in saving the world with whatever stuff she did in there. I think it was quite well done personally.

And you don't have to talk to emps unless you absolutely must have her on the throne.

And, at the end of the day... it's a half hour ending. I dont mean to be 'that guy' but if you believe you should have got another, i mean fair enough the choices werent flashing with importance (again i liked that) then they're all on the youtubes... just takes a bit of pretending and there you have it.
Click to expand...
She didn't pop back out. The portal just shut down.

I don't mind choices not being spelled out, but when it involves the potential death of a pretty major character, I would like a little more clarity and effort be put forth from my character to stop her.

You know what else had a half an hour ending? Lord of the Rings.
 
Riddlin

Riddlin

Senior user
#8
Jun 11, 2015
Scholdarr.452 said:
Waiting for he "You chose the wrong answers in dialogues. You're obviously a terrible father and person in general." posts...

:pizza:
Click to expand...
I guess it would be better if there was an option to turn on an icon that would tell you what the result you're choosing will be...like SWTOR. It gives you a Light Side symbol, a Dark Side symbol or nothing for neutral as you play. They can be turned off...and I did but, they are there IF your want them.
 
M

moonknightgog

Forum veteran
#9
Jun 11, 2015
Sky-Sweeper said:
She didn't pop back out. The portal just shut down.

I don't mind choices not being spelled out, but when it involves the potential death of a pretty major character, I would like a little more clarity and effort be put forth from my character to stop her.

You know what else had a half an hour ending? Lord of the Rings.
Click to expand...
Ciri doesn't die.

---------- Updated at 02:30 AM ----------

Riddlin said:
I guess it would be better if there was an option to turn on an icon that would tell you what the result you're choosing will be...like SWTOR. It gives you a Light Side symbol, a Dark Side symbol or nothing for neutral as you play. They can be turned off...and I did but, they are there IF your want them.
Click to expand...
Oh, god no. If there is something worse is this kind of dumb ass dialogues tree a la Bioware.
 
Riddlin

Riddlin

Senior user
#10
Jun 11, 2015
moonknightgog said:
Oh, god no. If there is something worse is this kind of dumb ass dialogues tree a la Bioware.
Click to expand...
And I TOTALLY agree with you...besides, you need only do it once and you know what to do or NOT to do the next time. I am pretty sure they are COUNTING on people 'screwing-up' some part of their first run through so you WILL go back and do it again...just my opinion but, seems like a lot of folks tried to romance BOTH ladies... :)
 
S

Sky-Sweeper

Forum regular
#11
Jun 11, 2015
Riddlin said:
And I TOTALLY agree with you...besides, you need only do it once and you know what to do or NOT to do the next time. I am pretty sure they are COUNTING on people 'screwing-up' some part of their first run through so you WILL go back and do it again...just my opinion but, seems like a lot of folks tried to romance BOTH ladies... :)
Click to expand...
well in a game like this one, that being a bad idea should have been a given... anyway, I think there should be an option for it... like something telling you "CRITICAL DECISION" or something... and OPTION! Not saying a requirement. it could be turned off on harder difficulties or something.
 
I

inanimate_object

Rookie
#12
Jun 11, 2015
Riddlin said:
I guess it would be better if there was an option to turn on an icon that would tell you what the result you're choosing will be...like SWTOR. It gives you a Light Side symbol, a Dark Side symbol or nothing for neutral as you play. They can be turned off...and I did but, they are there IF your want them.
Click to expand...
But that defeats the whole purpose of making a choice at all. It's why choice mechanics in games from studios like Bioware are so trivial. You know that one choice is good and one is evil, or one is neutral or one is clever or romantic. That's not the burden of choice. You are supposed to choose while not knowing if it's the right choice or if it will lead to the desired outcome. It's much better the way it is now, and not with the hand-holding of other choice-based games.

Also I want to continue being amused by reading the posts of people who are enraged that they made choices that bit them in the ass, and that the game should tell them the consequence of every choice before making it.
 
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S

Sky-Sweeper

Forum regular
#13
Jun 11, 2015
inanimate_object said:
But that defeats the whole purpose of making a choice at all. It's why choice mechanics in games from studios like Bioware are so trivial. You know that one choice is good and one is evil, or one is neutral or one is clever or romantic. That's not the burden of choice. You are supposed to choose while not knowing if it's the right choice or if it will lead to the desired outcome. It's much better the way it is now, and not with the hand-holding of other choice-based games.

Also I want to continue being amused by reading the posts of people who are enraged that they made choices that bit them in the ass, and that the game should tell them the consequence of every choice before making it.
Click to expand...
People should know taking a risk will bite them in the ass - the love plot twist was obvious, I'm not concerned about that.

The stuff involving Ciri on the otherhand - THAT is unclear. Apparently it's bad to want to help her out wherever you can - such as talking with the sorceresses at the inn. Apparently it's a NEGATIVE decision to go in with her instead of having her go in on her own. And also apparently it's bad to ignore going to the emporer when she asks you to go to velen. I would think that was a positive choice in favor of Ciri. How could it not be? She doesn't want to go back, the emporer doesn't want her out of love, etc. So why would I even think of taking her to him? But no, apparently those are bad decisions to make and make ciri decide it's better to kill herself.
 
I

inanimate_object

Rookie
#14
Jun 11, 2015
Sky-Sweeper said:
People should know taking a risk will bite them in the ass - the love plot twist was obvious, I'm not concerned about that.

The stuff involving Ciri on the otherhand - THAT is unclear. Apparently it's bad to want to help her out wherever you can - such as talking with the sorceresses at the inn. Apparently it's a NEGATIVE decision to go in with her instead of having her go in on her own. And also apparently it's bad to ignore going to the emporer when she asks you to go to velen. I would think that was a positive choice in favor of Ciri. How could it not be? She doesn't want to go back, the emporer doesn't want her out of love, etc. So why would I even think of taking her to him? But no, apparently those are bad decisions to make and make ciri decide it's better to kill herself.
Click to expand...
You can make an argument that the game does not prepare you for the choices to be made, and I would agree with that. But I think it absolutely trivializes the entire concept of choice if there is a silly little symbol that tells you "this is an important decision that will determine the outcome of the game. And this is the RIGHT choice that will lead to THIS outcome!"

You are meant to choose without any concept on how important it is, what decision is right and which outcome it will yield.
 
M

Maerd

Senior user
#15
Jun 11, 2015
The choices are not well designed or even designed to trick the player, this is true, even though I like the ending you've got. Actually I was more angry that they killed two most interesting secondary characters: Vesemir and Sile without any alternatives. For the tragic ending though their deaths are more acceptable, since it's then classical "everybody dies" scenario.
 
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