Yup, I just retired the OH deck. Removing the 1 charge has huge implications, it means including another consume unit which likely means one less deathwish which also now increases the probability of a brick in a short round where you draw consumes and no deathwish. Ironically several cards they introduced last expansion that get boosted from units being consumed are now even more useless. Less consistency and deathwish was already inconsistent by virtue of depending on consumes. Adding an extra 1pt to bronze units does not help. If you face hyperthin for example and your opponent is smart they can now brick your deck more easily than before. Meanwhile I faced Lippy and just forfeited in R1 because unless your opponent messes up you can see the end result after 3 mins if you have no way to counter. This was a weird patch but can't say I'm surprisedAlready played quite a bit on this patch, and im not impressed. My worries after the stream yesterday were proven right, unfortunately.
Viy nerfed? You can barely notice it, only the OH nerf makes a big difference.
Lippy nerfed? The -1+1 nerf is laughable, on the highest tempo deck out there, specially when that difference only comes on R3, where they also have the 2nd Cerys play that just vomits points.
But as if that wasnt bad enough, ive faced enough SK Ursine Rituals that have ditched Lippy, Roach and Knickers, and just use all the other pointslam cards but also include the revamped Olaf+Hym combo, which got a 3pt buff on theory, but translates into a 6pt realistically. I remember this was one of the first combos i found out when HC was released, and also how it got replaced by the much better Vildkaarl when released, now with this massive buff its Vildkaarl that falls short.
Finally a lot of decks still fell way too strong, im guessing NR Witchers (somehow didnt find any today), but specially NG, the list that includes Portal and Ball, everytime i face it i feel like the opponent is cheating and getting 10 provs extra somewhere, i cant figure out how the hell to counter that, ive tried to bleed them and shorten R3, they just pull out more big golds out of nowhere.
i agreeMeh, I'll just repeat (a slightly edited version of) what I've said in the other thread since nothing has change in the patch notes since then:
Yirden is still cheap bullshit ("ohh look at meeee mommy, I reset his whole row with no effort! "). Cerys is too. ST will still have only 2 decks: Gord-centered (seriously, F Gord, 7 provision pointslam nonsense) one and Gezras-Centered one. NR witchers is still boring ship where cards just boost by an average of 10 on each deploy ability. Dol Dhu Lokke is still utter garbage. Instead of making Viy interesting they just nerfed it so it's less attractive lol.
I don't think all lockers needed to have both a power AND a provision buff BUT at least this way they're balanced according the same measurements like Alba Armored Cavalry so that's okay since at least it's now more consistent compared to NG locks, so that's actually good since those cards were almost never played so nice.
And also why is SY now the only faction (well okay, I guess they're not the ONLY since they've now joined Monsters in this regard, but it made more sense in SY then it would in MO) without a factional lock (at the same time when all other locks are buffed)??? Is this now their thing like NR not being good at purifying but with SY being even worse at locks lol. SK still has a 4 provision card that can do 6 instant damage which is just stupid and Patricidal Fury is still an instant Bloodthirst 3 ...
And still we have a ton of underpowered and power-crept cards that are never being played (Regis: Bloodlust, both Ifrits, Ragh Nar Roogh, Armored Arachas, Myrgtabrakke, Fleder, Ice Giant, Dimun Corsair, Nekurat, etc....), at least SK location got nerfed by 2 points I guess. xD
And also I must mention Cahir as being a slightly more interactive version of the binary Yirden (but unlike Yirden you can't avoid it by spreading your units/boosts over 2 rows since he affects both rows). He either dies or just wins you the game against any non-SK deck which is obviously still horrible card design but it doesn't look like it will ever be fixed due to it not even being recognized as bad.
Why did it take you over 4 months (it was changed in a patch 7.3 on the 30th of September 2020.) to come to the conclusion that the Dancing Star is not worthy to be 5 provisions?
All in all, pretty underwhelming, not enough, and not even quite in the right direction. If we waited 2 weeks for a patch like this it might have been acceptable but after 2 months it's just close to nothing.
what about monsters?So now, Sindicate is the only faction without block. Really???
Ye great idea i should add it to every monster deck no matter what its about xDCome on, get a grip! If you’re not playing Yrden, Igni, Rivia, Professional, Heatwave, Scorch, Curse of Corruption, Rockslide, Spores, Artefact Compression, and Mandrake you deserve to lose.
I've been very critical of them re balancing but "pictures" seems a bit of a silly nitpick. it's not an image change so why do you need that before and after? If someone doesn't immediately recognize the card by name then likely it's not something they're interested in anyway but lets say it's someone new to the game who wants to know, you can just type the name in the search bar and find the card. Faction separation.....there really aren't that many lol how would you suggest they separate them if bold isn't enough?I love how there's less and less effort put in patch notes with each new patch.
You still haven't improved the transparency of the patch notes by putting damn before/after pictures of the cards alongside the names of the changed cards.
You barely separate different factions by changing the fonts; it's literally just bolded lol.
Like it's not a big deal, but ffs, at least write the fucking card names correctly. Do some spellchecking before posting it lol.
All that aside, first patch where you actually try to tune the underused cards, so good job i guess.
Once upon a time the standard for 4 provision cards (not including engines) was that a card would maximize at 6 but for a certain condition, with it being able to be worth less then that. Prime example is the Noonwraith, being a maximum of 6 points but if it dies then it spawns 2 rats on an enemy row which is then 2 points for the enemy, so a Noonwraith's minimum value was 4 points. The first 4 prov cards to break these "rules" were some with the "bonded" tag and they'd have a minimum of 6 and a maximum of 8 (Mahakam Marauders, Cintrian Enchantress), but even so these cards aren't auto-include and only show up in certain deck designs and I honestly wouldn't mind them being nerfed to a minimum of 5 and max of 7 (esp Marauders since they're a lot more useful the Enchantresses)...3. Call it a pet peave. I love the bear witcher adept — for what it does and not for its sheer power. As a 7 power for 4 provisions, with an armor generating bonus on top, it is used in every SK deck whether it fits or not. At 6 power, it would be used with discretion and subtlety. I don’t think it breaks decks, but the complaints of OP SK bronzes hold validity — and in the case of Bear Witcher adept, it is completely unnecessary.
I completely agree with this! Being able to just 1-click import decks made by other players is making people lazy and just leads to an insane amounts of copy-paste cloned decks which hurts the diversity of games. Sure being able to share your deck is cool but if people just clone decks so easily it leads to repetitiveness like we got right now and that ends up killing the game.And all of that would be less that problematic but Gwent deck library screws it even more because everyone can just click one button to copy that decks. When before the game was about strategy and building creative decks now all you do to get highest rank is copy one op deck and play it. Best thing would be to delete this thing so no one would check decks anymore.