How is Heatwave meant as artifact removal and how does it "counter" any deck besides [...] ?[...]
3) Heatwave. Why does it trade 1:1 with defender? I know it's meant for artifact removal, but that card single handedly counters any deck besides miruna monsters with larvas or revenant NR. If it simply did damage against units it'd still be incredibly strong.
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consider that I always unlocked all nodes in the past season too. If I knew this earlier, I might be able to save like several RP ;_;
u should consider, what will u do once all reward trees will be unlocked...
i used to save rps in that way, but now im primarily spending them in seasonal trees, as these trees are something, that wont return, other trees stay and wait for unlock
saved 3-10 rps thats just like average daily income at higher prestige levels, its marginal number
I mean I can get all cosmetics from the season reward tree without spend RP to unlock all nodes because we can purchase the final cosmetic from shupe's shop anyway.
Burza... Bro. I hope you get this message.
I hit 216 in pro last season, and I'm staying away from ranked this season. Why? I'll give you 3 reasons.
1) Miruna. If you're going first against a deathwish monsters deck you're 100% going to lose because of card disadvantage. It's so oppressive I stopped calling it deathwish monsters and instead call it miruna monsters.
2) Manticore. Same as above. Why should monsters get a guaranteed +50% because these cards aren't even balanced? Even without haunt to deal with that deck would be oppressive because of card advantage.
3) Heatwave. Why does it trade 1:1 with defender? I know it's meant for artifact removal, but that card single handedly counters any deck besides miruna monsters with larvas or revenant NR. If it simply did damage against units it'd still be incredibly strong.
Whenever I hit legendary in a card game a balance change gets implemented that seemingly is meant to counter my playstyle, but it ends up being broken. This is the 3rd time and I'm about to swear off card games.
If you go first and your opponent wastes an OH leader charge to take out a bronze card, that's hardly advantageous or a win. These cards don't self activate so if they use two charges already in R1 the ball is in your court. If you go up against MO...(and this isn't anything new since these aren't new cards) then these are cards you should expect but I guess because MO was out of the spotlight ppl forgot how to counter. These really aren't difficult cards to play around1) Miruna. If you're going first against a deathwish monsters deck you're 100% going to lose because of card disadvantage. It's so oppressive I stopped calling it deathwish monsters and instead call it miruna monsters.
2) Manticore. Same as above. Why should monsters get a guaranteed +50% because these cards aren't even balanced? Even without haunt to deal with that deck would be oppressive because of card advantage.