Kingoko;n10709331 said:A bit of rng is NEEDED. You want that a game become passians when you know exactly what will happen and in waht order. There will be situation that (for example) NG beat Skellige and Skellige beat Monsters but Monsters beat NG (most of the time). A bit of rng make that every deck now can beat every other deck (most of the time and with a bit of luck).
This is actually not correct when it comes to create. There will always be a heavy RNG element in card games of this nature already without extra mechanics that multiply it many times over. You know, like what cards you draw and in what order, what your show two cards show, what cards that have some kind of random effect hit or do, etc. Even if you try to make your decks really consistent, there will still be some RNG every game. Luck will always be a factor.
No single deck should be able to beat absolutely everything, it's just way too much reach for a consistent deck, especially if it's just luck that decides it instead of any kind of skill. You can always play different archetypes within factions, you can always play different cards within an archetype, and so on. A card like Ida Emean aep Sivney is already in about every green deck for the very reason that it has so much reach. Some cards and combinations will be better than others, that's hard to avoid - though blatantly overpowered cards will always be problematic if not changed - but luck of an unnecessary mechanic like create does not need to be the deciding factor in a game where luck already plays a big part.