
The new season of the Dryad has arrived and with it the latest Update 7.2!
This includes a big overhaul of the leader abilities in the game and the regular balance changes to existing cards.
This season will last until October 1st, 10:00 a.m. CEST.
Seasonal mode: Seesaw
On the end of the player's turn:
Damage player's odd power units by 1
Boost player's even power units by 1
Patch Notes:
- When returning to Play Menu after a match the last played game mode will remain selected.
- Progression of contracts related to removed abilities will transfer to newly introduced contracts.
- Bugs related to progressing in contracts connected to Journey 1 and Journey 2 (i.e. not every Ciri's outfit was counting)
- Fixed the issue with acceptance of Pro Rank Regulations in game settings.
- Fixed issue with sometimes missing description of abilities when creating new deck.
- White Frost card renamed to Blizzard.
- Ciri ability changed to: Deploy: Damage 3 enemy units by 1. Whenever you lose a Round, return this unit to your hand.
- Ethereal provision changed from 9 to 8. Ability changed to: Doomed. Deploy: Gain Zeal. Order: Transform unit to the right into base copy of self.
- Oneiromancy provision changed from 12 to 13.
- Watchman power changed from 4 to 5.Highwaymen power changed from 3 to 4.
- Iron Falcon Knife Juggler power changed from 1 to 2.
Monsters:
- Carapace leader ability changed to: Order: Boost an allied unit by 3 and give it Veil. Charge: 3. Provision Bonus changed from 16 to 15.
- Force of Nature leader ability changed to: Order: Spawn and play Woodland Spirit. Provision Bonus changed from 16 to 15.
- New Token - Woodland Spirit: Power 9, Doomed. Category: Relict, Token
- Rotated out Death's Shadow leader ability from the game.
- New leader ability - White Frost: Order: Move an enemy unit to the other row and Spawn Frost on its row for 2 turns. Charge: 2. Provision Bonus - 15.
- Auberon King, Invader and Conqueror power changed from 6 to 5. Provision changed from 11 to 12.
- Alpha Werewolf power changed from 5 to 6.
- Arachas Behemoth power changed from 2 to 3.
- Caranthir Ar-Feiniel provision changed from 8 to 9.
- Wild Hunt Rider power changed from 3 to 4.
- Foglet power changed from 3 to 4.
- Rotated out Sacrificial Vanguard leader ability from the game.
- Rotated out Second Wind leader ability from the game.
- New leader ability - Battle Trance: Order: Spawn and play Mardroeme. Whenever you play an Alchemy card, Heal a random allied unit by 1. Provision Bonus - 16.
- New leader ability - Rage of the Sea: Order: Spawn Rain on enemy row for 1 turn and Deafening Siren on the opposite row. Charge: 3. Provision Bonus - 14.
- Ursine Ritual Tooltip Update: Order: Damage an allied unit by 1. Charge: 5 Once all Charges are used up, Spawn a Bear Abomination on a random allied row.
- Holger Blackhand ability changed to: Deploy: Damage a unit by 2. Whenever you play a Ship, boost it by 1. Whenever you play a Pirate, damage a random enemy unit by 1.
- Brokvar Hunter ability changed to: Zeal. Order: Damage a unit by 1. Cooldown: 2. Whenever you play a Beast, reduce Cooldown by 1.
- An Craite Greatsword power changed from 4 to 10. Ability changed to: Deploy: Damage self by 5. Whenever an enemy units takes damage, Heal self by 1.
- An Craite Raider ability Bloodthirst fixed to work when Played or Summoned.
- Harald an Craite, Warmonger and The Cripple provision changed from 11 to 12.
- An Craite Marauder power changed from 2 to 3.
- Tyrggvi Tuirseach provision changed from 11 to 10.
- Crow Messenger power changed from 3 to 4.
- Blood Eagle provision changed from 11 to 12.
- Birna Bran power changed from 5 to 6.
- Tuirseach Skirmisher power changed from 3 to 4.
- Mobilization leader ability changed to: Order: Spawn a base copy of a bronze allied Soldier on its row and boost it by 3.
- Pincer Maneuver leader ability changed to: Order: Draw a Northern Realms card of your choice, then shuffle a card from your hand back to the deck. If the drawn card was a unit, boost it by 5. Provision Bonus changed from 12 to 15.
- Rotated out Vicious Slash leader ability from the game.
- New leader ability - Shieldwall: Order: Boost an allied unit by 2 and give it Shield. Charge: 3. Provision Bonus - 14.
- Siege Master power changed from 3 to 4. Ability changed to: Order: Boost an allied unit by 2. Resupply: Boost adjacent Siege Engines by 1.
- Rivian Pikeman power changed from 3 to 4. Ability changed to: Order: Damage an enemy unit by 2. Resupply: Boost self by 1.
- Field Medic power changed from 1 to 2.
- Dun Banner provision changed from 5 to 4.
- Blue Stripes Commando provision changed from 6 to 5.
- Mechanic Update - Harmony: Boost self by 1 or the specified amount whenever you play a Scoia'tael unit whose primary category is unique among all of your other units.
- Call of Harmony leader ability changed to: Order: Spawn and play Dana Meadbh.
- New Token - Dana Meadbh: Power 6, Doomed. Category: Relict, Token. Harmony
- Rotated out Mystic Echo leader ability from the game.
- New leader ability - Nature's Gift: Symbiosis. Order: Give an allied unit Vitality (3). Charge: 2. Provision Bonus - 15.
- Guerilla Tactics provision bonus changed from 15 to 16.
- Zoltan's Company ability changed to: Spawn 3 Rowdy Dwarves on an allied row. If you control Zoltan, give 1 Armor to all Dwarves on that row.
- Vrihedd Brigade ability changed to: Deploy: Damage an enemy unit by 2. Whenever moved damage a random enemy unit by 2.
- Duen Canell Guardian power changed from 3 to 4. Ability changed to: Veil. Symbiosis. Order: Damage an enemy unit by 2.
- Mahakam Volunteers power changed from 3 to 4. Ability changed to: Deploy: If you control a Dwarf, Summon all copies of this unit from your deck to this row.
- Eithne Young Queen, Mother and Wrath of the Brokilon provision changed from 11 to 12.
- Dol Blathanna Sentry now has 1 Armor.
- Dwarven Chariot power changed from 3 to 4.
- Dol Blathanna Bomber power changed from 1 to 2.
- Dwarven Skirmisher boost changed from 1 to 2.
- Brokilon Sentinel provision changed from 5 to 4.
- Tactical Decision leader ability changed to: Order: Spawn and play Morvran Voorhis.
- New Token - Morvran Voorhis: Power 6, Doomed. Category: Human, Soldier, Token. Deploy: Draw up to 3 cards, then put same number of cards on the top of your deck.
- Rotated out Strategic Withdrawal leader ability from the game.
- New leader ability - Imprisonment: Order: Lock an enemy unit and damage it by 3. Charge: 2.
- Imperial Formation leader ability Charges reduced from 4 to 3. Provision Bonus changed from 15 to 16.
- Impera Brigade power changed from 3 to 4. Ability changed to: Deploy: If you control a Soldier, Summon all copies of this unit from your deck to this row.
- Nauzicaa Brigade ability changed to: Deploy: Damage an enemy unit by 1. If the enemy unit is boosted, damage it by 3 instead.
- Imposter provision Bonus changed from 14 to 15.
- Braathens power changed from 4 to 3.
- Vivienne de Tabris provision changed from 10 to 9.
- Vincent Van Moorlehem power changed from 5 to 3. Provision changed from 11 to 10.
- Usurper Officer, General and Emperor provision changed from 11 to 12.
- Battle Preparation boost increased by 1.
- Ffion van Gaernel power changed from 2 to 1.
- Ard Feainn Light Cavalry power changed from 2 to 3.
- Hunting Pack power changed from 3 to 4.
- Added Siege Engine category to following cards: Hefty Helge, Rot Tosser, Fire Scorpion, Mangonel
- Rotated out Wild Card leader ability from the game.
- New leader ability - Pirate's Cove: Order: Spawn a Sea Jackal on an allied row, then gain 4 Coins. Provision Bonus - 15.
- Sacred Flame ability changed to: Deploy: Spawn a Firesworn Zealot on both sides of this card. Order: Boost all allied Firesworn units by 1.
- Ewald Borsodi power changed from 4 to 5. Provision changed from 8 to 7. Ability changed to: Deploy: Damage an enemy unit by 2. If Horst Borsodi is in your graveyard, damage an enemy unit by 4 instead.
- Horst Borsodi provision changed from 8 to 7. Ability changed to: Deploy: Gain 3 Coins. If Ewald Borsodi is in your graveyard, gain 6 Coins instead.
- Whoreson's Freak Show power changed from 5 to 4. Provision Changed from 6 to 8. Added 1 Armor. Ability changed to: Profit 2. Fee 2 (Melee): Damage an enemy unit by 2.
- Jacques Miraculous Child, De Aldersberg and Grand Master provision changed from 11 to 12.
- The Sausage Maker provision changed from 10 to 9.
- Casino Bouncers Fee changed from 2 to 1.
- Sewer Raider power changed from 3 to 4.
- Cleric of the Flaming Rose now has a Cleric category.