Some of the changes with this update are pretty good... Some definitely aren't.
The nerf to evolving cards was good, except they should have nerfed Viraxas and not Eithné, she should be the only evolving card at 11pr as she's the weakest and least played.
Some removed leader abilities are so stupid. Removing sacrificial vanguard, justifying it with 'it brought carryover'? What about Hidden Cache, ridiculously broken and all those coins every round, arent carryover?
The new Pincer Maneuver is really stupid, i think its a strong contender to Stockpile, in the battle for the title 'worst NR ability'.
The SK abilities, the rage of the sea is interesting, clearly aimed at the new GSs. The other is crap.
The new ST abilities seem interesting or at least decent.
I really love the new Tactical Decision though (my 1st new deck) - basically you can do all combos that Imperial Formation allows, all at once instead of choosing just one (Affan on top to summon from deck, Vilgefortz+Tibor, Joaquin+whatever unit you want)
Even though i kinda like these changes, i see quite a evident powercreep, but worse than that, an increase in consistency by buffing all these 'dual bronze thinning cards'. Combined with the tutors introduced in MM, the game is now too consistent and too tutorable, just as in Open Beta.