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Season of the Dryad Ultimate Stats Summary

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lor1keet

lor1keet

Fresh user
#1
Oct 2, 2020
Team Legacy released their article today. It has excellent information about last month's (September's) Season of the Dryad.

teamlegacy.org

Season of the Dryad: Ultimate Stats Summary

Gwent unofficial faction, players and nation statistics for the Season of the Dryad. Efficiency ratings, faction picks, Gwent World Map...
teamlegacy.org teamlegacy.org

SK apparently had a 60+% win rate for top 500 players.

I guess CDPR forgot to check the stats before they nerfed NG into the ground and gave them inconsequential buffs.
 
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Elliezrah

Elliezrah

Fresh user
#2
Oct 10, 2020
Surprised with Syndicates low popularity.
I know its difficult to use but I usually lose when good players use Syndicate against me.
 
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Philido

Philido

Forum regular
#3
Oct 10, 2020
Anyone else here who absolutely hates Master Mirror? The entire expansion is just a big disaster for me. Has the game ever been THAT imbalanced for such a long time without any meaningful action from the devs to fix this?
 
K

Kessman

Forum regular
#4
Oct 11, 2020
Philido said:
Anyone else here who absolutely hates Master Mirror? The entire expansion is just a big disaster for me. Has the game ever been THAT imbalanced for such a long time without any meaningful action from the devs to fix this?
Click to expand...
Me too.
The most ridiculous thing is that eventually, they killed NG the only faction that somehow countered all this unbalanced shit.
 
lor1keet

lor1keet

Fresh user
#5
Oct 11, 2020
Kessman said:
Me too.
The most ridiculous thing is that eventually, they killed NG the only faction that somehow countered all this unbalanced shit.
Click to expand...
This. So much THIS.
 
N

Nerevarine228

Forum regular
#6
Oct 11, 2020
Kessman said:
Me too.
The most ridiculous thing is that eventually, they killed NG the only faction that somehow countered all this unbalanced shit.
Click to expand...
Meta is much more diverse now that Ball is mostly out of the way. If everything is broken, nothing is.
 
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K

Kessman

Forum regular
#7
Oct 11, 2020
Nerevarine228 said:
Meta is much more diverse now that Ball is mostly out of the way. If everything is broken, nothing is.
Click to expand...
How can Meta be more diverse due to one of the factions being dead. :facepalm:
Ball is just 1 removal requiring setup in 2 turns and which can be easily outplayed. How can it affect meta. There are tons of removals besides, but you gonna hate NG. :facepalm:
For example, everyone hates NG poisons: 2 Fangs from hand, 2 from Ball, 1 Cook. (Cows are barely played). But no one cares about cheap triple pair of SY poison bronzes. This is so fun.
 
croloris

croloris

Forum regular
#8
Oct 12, 2020
NG is not dead. It is just has the title of "worst faction in the current meta" for perhaps the first time in its history.

Assimilate is still alive and performing well and single ball imposter shenanigans can win. So can lockdown if nearly everything goes your way.

As for for Syndicate, i enjoy playing them, but they have done uncommonly bad matchups that ruins the whole experience. Swarm v Assimilate and the whole faction against Monsters (OH & Thrive.) You tend to need all you mulligans with SY, and Monsters tends to go for a 2‐0 more than most.

As far as balance goes, it has been worse... much worse. It may seem strange, but the players base does not complain as much so long as NG is not on top. When NG was top tier, holy hell was raised.
 
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N

Nerevarine228

Forum regular
#9
Oct 12, 2020
Kessman said:
How can Meta be more diverse due to one of the factions being dead. :facepalm:
Click to expand...
.
First of all, NG isn't dead. Some of its playstyles are actually balanced for fhe first time (assimilation, enslave 5/6 for example).
Some, like soldiers, are fairly bad, but the same could be said about any faction. Have you seen Dorfs? Heartbreaking.

Some guy here on forum dared me to prove it by getting to pro eith NG, and it took me only 20 games or so, note that I only played like 30 before that, and with significant breaks and meme decks mostly, so it's not like I understand Assimilate all too well.

Secondly, NG doesn't equate to poison.

So your question really should sound like this:
"How can death or the (poison spam NG) affect diversity?"


And the answer would be "Easily". Because when meta was under constant pressure of dealing with up to 5(!) pairs of poison instances (6 fangs, cupbearer, Maraal, occasional Cobras) on top of YenInvo+VVM and then a couple of blocks on top of that, many strats were just impossible. Many cards weren't playable. Because Poison Ball could kill nearly anything on your side of the board, so you basically were forced to play trash cards and swarm to get anywhere.

By comparison, SY and SC usually had 2 or 3 pairs of poison cards tops. It was still annoying, but manageable. 5+...not so much.

I think people talking about NG being dead were spoiled by sadistic ease of non-stop removal, and that prevents them from seeing that NG is in fact fine right now.
Struggle with swarms, you say?
Ever considered Lacerate?
Of course not, because before you could kill everything one by one. Well, now it isn't the case, and you need to get down to everyone else's level.

Oh, and the Ball itself isn't dead, by the way. With Heaver out of the way, you can use it uninterrupted most of the time, which works wonders in certain decks.
Only cheap removal spam is, which is fair.
 
Last edited: Oct 12, 2020
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judgecsk

judgecsk

Forum regular
#10
Oct 12, 2020
Nerevarine228 said:
.
First of all, NG isn't dead. Some of its playstyles are actually balanced for fhe first time (assimilation, enslave 5/6 for example).
Some, like soldiers, are fairly bad, but the same could be said about any faction. Have you seen Dorfs? Heartbreaking.

Some guy here on forum dared me to prove it by getting to pro eith NG, and it took me only 20 games or so, note that I only played like 30 before that, and with significant breaks and meme decks mostly, so it's not like I understand Assimilate all too well.

Secondly, NG doesn't equate to poison.

So your question really should sound like this:
"How can death or the (poison spam NG) affect diversity?"


And the answer would be "Easily". Because when meta was under constant pressure of dealing with up to 5(!) pairs of poison instances (6 fangs, cupbearer, Maraal, occasional Cobras) on top of YenInvo+VVM and then a couple of blocks on top of that, many strats were just impossible. Many cards weren't playable. Because Poison Ball could kill nearly anything on your side of the board, so you basically were forced to play trash cards and swarm to get anywhere.

By comparison, SY and SC usually had 2 or 3 pairs of poison cards tops. It was still annoying, but manageable. 5+...not so much.

I think people talking about NG being dead were spoiled by sadistic ease of non-stop removal, and that prevents them from seeing that NG is in fact fine right now.
Struggle with swarms, you say?
Ever considered Lacerate?
Of course not, because before you could kill everything one by one. Well, now it isn't the case, and you need to get down to everyone else's level.

Oh, and the Ball itself isn't dead, by the way. With Heaver out of the way, you can use it uninterrupted most of the time, which works wonders in certain decks.
Only cheap removal spam is, which is fair.
Click to expand...
- Well said mate, couldn't said it better my self.

The way NG used to play with poisons was way too oppressive to allow a good and healthy competitive environment for people to play what they like.

Now in saying all the above it doesn't mean i want NG to be further nerfed.
I want em boosted but more in terms of archetypes and interesting abilities more so than poisons, removals and locks,
like spies actually doing some spying work, something more thematic.
I like the NG faction even though they're major b@LL busters. :)
 
Last edited: Oct 12, 2020
Philido

Philido

Forum regular
#11
Oct 12, 2020
judgecsk said:
- Well said mate, couldn't said it better my self.

The way NG used to play with poisons was way too oppressive to allow a good and healthy competitive environment for people to play what they like.

Now in saying all the above it doesn't mean i want NG to be further nerfed.
I want em boosted but more in terms of archetypes and interesting abilities more so than poisons, removals and locks,
like spies actually doing some spying work, something more thematic.
I like the NG faction even though they're major b@LL busters. :)
Click to expand...
I'm pretty sure that's everything most of the NG mains want. Better archetypes. The way this faction is handled at the moment is definitely not okay and doesn't solve the problem at all.
 
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K

Kessman

Forum regular
#12
Oct 13, 2020
Nerevarine228 said:
First of all, NG isn't dead. Some of its playstyles are actually balanced for fhe first time
Click to expand...
Did you see the last qualifiers? Almost no one played NG.
NG, for now, is like MO before MM or even worse.

Nerevarine228 said:
Some guy here on forum dared me to prove it by getting to pro eith NG
Click to expand...
Low Pro means nothing you can reach it with anything.

Nerevarine228 said:
Because Poison Ball could kill nearly anything
Click to expand...
As well as SY, as ST. Siege NR could wipe your board completely. And I'm not talking about that triple duel joke these days, NG could only envy it.

Nerevarine228 said:
6 fangs, cupbearer, Maraal, occasional Cobras
Click to expand...
Once again, DB was never a big deal, so there is no need to count additional 2 fangs. DB never affected the meta that much, even on qualifiers it was barely played. Maraal and Cobras are neutrals. SY and ST played Maraal as well. Cobras were used by SY and ST as well, once they became 5provs even NG stopped to play them. So basically NG is as poisonous as SY. I would say SY is a better poisoner because its poisons are cheaper and flexible.

Nerevarine228 said:
a couple of blocks on top of that
Click to expand...
Locks are weak. You lock 5 points engine by your 3 points lock. Who wins?

Nerevarine228 said:
so you basically were forced to play trash cards and swarm to get anywhere.
Click to expand...
Sure. If you want to play greedy point slam deck be prepared. That's how it should work. Approximately: Control beats Greedy decks, Greedy decks beat Midrange, Midrange beats Control.

Nerevarine228 said:
With Heaver out of the way, you can use it uninterrupted most of the time
Click to expand...
Heatwave+Oneiromancy says hello.

I don't care about Ball. It's just funny to watch how people blindly hate NG not taking into account the whole picture.
I guess the reason is as follows: NG is popular on low rangs and newbies suffer from it, but when they grew up and became expirienced they still hold old grudges.
 
StanislavOZZO

StanislavOZZO

Forum regular
#13
Oct 13, 2020
Three things got my attention in this report:
- mistake in the math on Faction Winrate graph. It is not possible that all factions have over 50% winrate. If SK wins the most and NG loses the most, for NG it should certainly be below 50%
- Russians are dominating the game. Did you see how many are playing?!
- Some people dedicate most of their life to gwent with more than 1000 games a month.

Elliezrah said:
Surprised with Syndicates low popularity.
I know its difficult to use but I usually lose when good players use Syndicate against me.
Click to expand...
That's the thing. It's trickier to play. Why bother when you can win with SK warriors or Shieldwall on autopilot? :coolstory:
 
Last edited: Oct 13, 2020
N

Nerevarine228

Forum regular
#14
Oct 13, 2020
Kessman said:
Did you see the last qualifiers? Almost no one played NG.
NG, for now, is like MO before MM or even worse.
Low Pro means nothing you can reach it with anything.
Click to expand...
It seems you don't realise "qualifiers" are for all intents and purposes a game separate from Gwent proper. Open decks, bans and all.

Kessman said:
that triple duel joke these days, NG could only envy it.
Click to expand...
Yenvo, VVM, at least 4 poisons. Now tell me, what is bigger, 4+ or 3?



Kessman said:
Once again, DB was never a big deal, so there is no need to count additional 2 fangs. DB never affected the meta that much, even on qualifiers it was barely played.
Click to expand...
Right, this forum and Reddit and several Youtube personalities were pissed off over nothing, and many people ragequit the game over nothing. Well, if you say so.

And again - qualifiers are a separate game, only vaguely similar to Gwent, and can't really prove anything related to what ordinary players(yes, even pro) deal with.
And yes, some days it was just DB over and over again, all the way down from rank 10 to pro (and on pro as well).
It isn't only my observation.

Kessman said:
Maraal and Cobras are neutrals. SY and ST played Maraal as well. Cobras were used by SY and ST as well, once they became 5provs even NG stopped to play them. So basically NG is as poisonous as SY. I would say SY is a better poisoner because its poisons are cheaper and flexible.
Click to expand...
Again, what is cheaper - 4 or 5? Fangs or mutant hounds/drugdealers, mhm?
(spoiler:it's Fangs)
Also ST and SY don't have Dames, so they simply couldn't afford stuffing their deck full of poisons, or they'd just have 20 points R3. Wasn't the case with NG.

Kessman said:
Locks are weak. You lock 5 points engine by your 3 points lock. Who wins?
Click to expand...
Depending on what you lock. But unless it's something truly minor, like Mauler or something along these lines, you prevent anywhere between 3 to 30 value. Worst case scenario, 3 value for 5 provision, and even then you set up potential Vangemar or VVM, so there's that. But usually it's far above that.

Kessman said:
Sure. If you want to play greedy point slam deck be prepared. That's how it should work. Approximately: Control beats Greedy decks, Greedy decks beat Midrange, Midrange beats Control.
Click to expand...
It wasn't punishing just greedy decks. It was punishing anything going beyond 5 value on a single unit, which is basically making most of the cards and strats unplayable.

Kessman said:
Heatwave+Oneiromancy says hello.
Click to expand...
Some folks play Devotion. That's one thing. Secondly, there's only 1 heatwave, and far too many "You don't kill it, you lose" targets in NG roster. It's a lose-lose situation, and Oneiro+Heatwave isn't always possible either.

Kessman said:
I don't care about Ball. It's just funny to watch how people blindly hate NG not taking into account the whole picture.
I guess the reason is as follows: NG is popular on low rangs and newbies suffer from it, but when they grew up and became expirienced they still hold old grudges.
Click to expand...
They aren't "grudges". There're valid reasons to hate some of NG cards and playstyles. Or, at least, there used to be.
You not seeing how some of those are/were a huge problem for the game health doesn't mean that haters are all blind to The Truth.
Perhaps you are. Judging by your funny math where 5<4, this seems more likely.

And the next time you bring up high pro rank, remember that they're merely 1-3% of the entire playerbase. Balancing the entire game for elites who play a separate game to the detriment of everyone else makes very little sense.
 
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EduFerraz

EduFerraz

Forum regular
#15
Oct 14, 2020
StanislavOZZO said:
Three things got my attention in this report:
- mistake in the math on Faction Winrate graph. It is not possible that all factions have over 50% winrate. If SK wins the most and NG loses the most, for NG it should certainly be below 50%
- Russians are dominating the game. Did you see how many are playing?!
- Some people dedicate most of their life to gwent with more than 1000 games a month.


That's the thing. It's trickier to play. Why bother when you can win with SK warriors or Shieldwall on autopilot? :coolstory:
Click to expand...
The first part of your post.

I think because they are The Best 500, so If they play against "lower players" they still win.

Thats why it has more than 50% winrate in all The factions
 
lor1keet

lor1keet

Fresh user
#16
Oct 14, 2020
EduFerraz said:
The first part of your post.

I think because they are The Best 500, so If they play against "lower players" they still win.

Thats why it has more than 50% winrate in all The factions
Click to expand...
Yup, that's exactly it.
 
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