Hello,
I had an idea for a seasonal mode, and I thought I'd present it.
In the mode, there are no starting strategems and there is no random coinflip.
Instead, at the start of the round, both players choose (unbeknownst of the other player's choice) and banish* a card from their hand. The cards are shown, and the player whose banished card had less provisions, goes first.
*banish instead of discard so that graveyard plays (such as Yghren) cannot be abused.
The point is, that since there are no strategems, going second is a definite advantage, like in old gwent. However, to get that advantage, you need to banish a higher costed card than your opponent.
I like the approach because it maybe brings a different aspect as to how to build your round one strategy, and it wouldn't be one of those seasonals where because of completely new rules or spawning multiple cards, certain OP decks immediately start to dominate.
However, this is by no means refined, this is just a thrown-in idea.
Liabilities are for example who starts in case of a tie, and also the mode only has an effect on the start of round one and the rest is just classic gwent, so you could argue that the mode doesn't bring much new and could be in fact boring - as in: not different from classic. I'm not sure about this point, I guess some tests could prove whether it's fun or not.
But what do you think, is there place to consider something like this?
I had an idea for a seasonal mode, and I thought I'd present it.
In the mode, there are no starting strategems and there is no random coinflip.
Instead, at the start of the round, both players choose (unbeknownst of the other player's choice) and banish* a card from their hand. The cards are shown, and the player whose banished card had less provisions, goes first.
*banish instead of discard so that graveyard plays (such as Yghren) cannot be abused.
The point is, that since there are no strategems, going second is a definite advantage, like in old gwent. However, to get that advantage, you need to banish a higher costed card than your opponent.
I like the approach because it maybe brings a different aspect as to how to build your round one strategy, and it wouldn't be one of those seasonals where because of completely new rules or spawning multiple cards, certain OP decks immediately start to dominate.
However, this is by no means refined, this is just a thrown-in idea.
Liabilities are for example who starts in case of a tie, and also the mode only has an effect on the start of round one and the rest is just classic gwent, so you could argue that the mode doesn't bring much new and could be in fact boring - as in: not different from classic. I'm not sure about this point, I guess some tests could prove whether it's fun or not.
But what do you think, is there place to consider something like this?