Seasonal mode not working as intended

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"all played unit get resilience" yet artifacts get resilience too and become very OP

alas it's a seasonal mode so CDPR won't fix it
 
Personally I'm loving seasonal atm, best one so far. I played upwards of 30 games of it and my experience has been that Artifacts aren't a staple of every deck, not even close. I've encountered maybe 4-5 games where they have been played, 3 Sihls and one Ale. I was running artifact removal for a bit but removed it as they just weren't getting the return.

As for "fixing" seasonal... it's seasonal, it's a fun game mode that isn't meant to be balanced? The over reliance on purify these season is a perfect example.
 
Isn't it "all cards get resicience"? Sihil was my first thought when i saw that.
Just tech one or two artifact removal in your seasonal deck
 
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