I've been thinking about the long history of bonus and secret "levels" or now, content, in computer games.
One that comes to mind is Doom 2's Impossible Secret that took 24 years to solve. We are all, of course, quite familiar with this concept from various Mario games, and many other titles throughout the history of gaming with some secrets, like with Doom 2, taking years for players to solve.
One of the GTA games had a number of these that took years to solve, and it seems there's many also present in the RDR2 game.
I think it'd be nice if some attention were given to similar here in CP 2077.
What are some ways that secrets could be employed that might work well in the CP 2077 setting?
Certainly there's the soft secret that's merely an interesting location that somewhat tells its own story, or references something already extent in modern culture.
An extension of that are series of scavenger hunt locations that point subtly to others where some locations may have events that occur at a certain time in game, not necessarily any reward, or achievement, but, unmarked, unprompted clues for the player to follow and discover on their own that add those tiny freckles of personality to a game.
There are, of course, outright secrets, places, events, dialogue trees, special encounters, and even useful game items that are locked out from a character unless they jump through certain hoops, plumber pipes, whatever.
Again too, there's puzzles, puzzles most of us don't have the cognitive horsepower or patience to figure out that take place over many locations, that might not even look like puzzles to most of us, that we can only ever "solve" by depending on the industrious efforts of some Reddit group dedicated to figuring out.
What do you think about secret content, locations, hidden things, and other similar that aren't necessary to complete the game, aren't part of any quest, aren't part of any achievement list? Are they a worthwhile addition to the game? Do they only take away from development of something you want yesterday? What do you think about secret content in games?
Should CDPR endeavor to have some in CP 2077, and how much, how difficult/obscure/challenging?
I really like the idea of some secrets laying forgotten in a game for years until some obsessive folk finally wind up unraveling it.
Thanks.
One that comes to mind is Doom 2's Impossible Secret that took 24 years to solve. We are all, of course, quite familiar with this concept from various Mario games, and many other titles throughout the history of gaming with some secrets, like with Doom 2, taking years for players to solve.
One of the GTA games had a number of these that took years to solve, and it seems there's many also present in the RDR2 game.
I think it'd be nice if some attention were given to similar here in CP 2077.
What are some ways that secrets could be employed that might work well in the CP 2077 setting?
Certainly there's the soft secret that's merely an interesting location that somewhat tells its own story, or references something already extent in modern culture.
An extension of that are series of scavenger hunt locations that point subtly to others where some locations may have events that occur at a certain time in game, not necessarily any reward, or achievement, but, unmarked, unprompted clues for the player to follow and discover on their own that add those tiny freckles of personality to a game.
There are, of course, outright secrets, places, events, dialogue trees, special encounters, and even useful game items that are locked out from a character unless they jump through certain hoops, plumber pipes, whatever.
Again too, there's puzzles, puzzles most of us don't have the cognitive horsepower or patience to figure out that take place over many locations, that might not even look like puzzles to most of us, that we can only ever "solve" by depending on the industrious efforts of some Reddit group dedicated to figuring out.
What do you think about secret content, locations, hidden things, and other similar that aren't necessary to complete the game, aren't part of any quest, aren't part of any achievement list? Are they a worthwhile addition to the game? Do they only take away from development of something you want yesterday? What do you think about secret content in games?
Should CDPR endeavor to have some in CP 2077, and how much, how difficult/obscure/challenging?
I really like the idea of some secrets laying forgotten in a game for years until some obsessive folk finally wind up unraveling it.
Thanks.