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Security Cameras not staying disabled

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SigilFey

SigilFey

Moderator
#21
Dec 25, 2020
Ah -- curious! I just did a mission yesterday, and I was almost sure I had disabled a camera that later spotted me when I returned to the same area. Thought that maybe I had inadvertently reactivated it or something.

I'd report these to CDPR Support -- especially if you can identify the mission / camera location.
 
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roninengel

roninengel

Fresh user
#22
Dec 27, 2020
Augurianius said:
Woah, thought I was crazy or that they made the game work that way (which makde little sense but bugs galore so you know), you hack it or turn it off but if you then control it making it akin to resetting it, interesting logical bug, thought I was alone in that bug or was losing my mind from so many bugs already lol
Click to expand...
Yeah, its one of those that you think might sound like it is working as intended just describing it. But when you see it visually in game is when it feels off. I've definitely started always scouting first then disabling afterwards cause I just don't trust the cams in game anymore.
Post automatically merged: Dec 27, 2020

SigilFey said:
Ah -- curious! I just did a mission yesterday, and I was almost sure I had disabled a camera that later spotted me when I returned to the same area. Thought that maybe I had inadvertently reactivated it or something.

I'd report these to CDPR Support -- especially if you can identify the mission / camera location.
Click to expand...
I've posted up a few things in these forums but never really found any specific bug reporting area. Is there a link to it cause I thought the CDPR Support was for more general or technical related things more so than game bugs?
 
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SigilFey

SigilFey

Moderator
#23
Dec 27, 2020
support.cdprojektred.com

Technical Support — CD PROJEKT RED

Welcome to CD PROJEKT RED Technical Support! Here you will find help regarding our games and services, as well as answers to frequently asked questions.
support.cdprojektred.com support.cdprojektred.com

Please, read the appropriate FAQ section to the end, ensuring all suggestions have been followed. If the problems persist, you can use the "Contact Us" link to send in a ticket.

Be sure to include your system (including specs if on PC), a brief description of the issue, and the steps taken to reproduce it (if applicable).

(Game bugs need to be categorized, hence the system here of following the most logical pathway and ensuring it's not being caused by some configuration setting or something. For this one, you'll want to focus on "gameplay", as this is almost 100% a bug.)
 
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adrianjwleong

adrianjwleong

Fresh user
#24
Jan 12, 2021
Well in my playthrough if I used system to disable all cameras, they can still detect me when they are supposed to be off. If I use my kiroshi to scan them, they are off, I need to turn them on first then turn them off again for them to be disabled and not detect me. Now I no longer use system to turn all off. Doing it one by one.
 
R

Rizilliant

Forum regular
#25
Jan 12, 2021
I dont understand it either. Security cameras immediately turn back on if youre discovered, and combat begins. Unles you physically disable with gun, or Mechanics
Post automatically merged: Jan 12, 2021

Rhyzur said:
Not a bug. Enemies can them back on or take control of it again.
Click to expand...
Except that the cameras are still clearly labeled as "OFF" when you go to turn them off again at a terminal.. Definitely a bug, or oversight.
Post automatically merged: Jan 12, 2021

SigilFey said:
Ah -- curious! I just did a mission yesterday, and I was almost sure I had disabled a camera that later spotted me when I returned to the same area. Thought that maybe I had inadvertently reactivated it or something.

I'd report these to CDPR Support -- especially if you can identify the mission / camera location.
Click to expand...
Happens with ALL cameras.
 
C

ck1212k

Fresh user
#26
Jan 12, 2021
Hmm that's odd. I've played an irresponsible number of hours and this never happened to me.
 
Nerconiglio

Nerconiglio

Fresh user
#27
Jan 12, 2021
mmm it happens to me sometimes, but I thought that the enemies reactivate them: I've also seen enemies going near the camera just before it reactivated.

And trying to kill a netrunner, I disabled cameras but he reactivated them from the distance.

Thus I thought it was working the way intended...
 
SigilFey

SigilFey

Moderator
#28
Jan 12, 2021
I've had that happen to me a few times, but I'm almost certain it's a bug. I will very often take control of a camera, scope out the area / mark targets I want to track, etc., then deactivate the camera I had hijacked.

On a few, odd occasions, it would then re-activate and/or be the camera that detects me...even though it's off. I'll see the red lasers coming out of it, but the camera unit itself is still in the "closed" position.

I would say that such behavior is not the intent. Almost completely, maybe, with some incomplete level of certainty a bug.
 
yota71

yota71

Forum regular
#29
Jan 12, 2021
Turn them all frendly (it may take a while) will suffice, they will never spot you as an enemy
 
Avanglion

Avanglion

Fresh user
#30
Jan 12, 2021
True, true. Another glitch: disabled cameras will actually cause the "Body identified..." message to pop up if you leave one in their range. This occurs if the camera was disabled and a save loaded afterwards. No visual cue to let you know the camera is spotting the body. But then again, it shouldn't be able to so...
 
SigilFey

SigilFey

Moderator
#31
Jan 12, 2021
Also, too:
There are almost always a few desktop computers or laptops throughout each area that will let you access / cycle through / turn on-and-off whole networks of cameras and turrets at once.
 
R

Rizilliant

Forum regular
#32
Jan 12, 2021
yota71 said:
Turn them all frendly (it may take a while) will suffice, they will never spot you as an enemy
Click to expand...
This seems to play out the same way as when you remotely disable, or quickhack them.. If you initiate combat for example, all cameras immediately reactivate, unless theyve been physically diabled via gunshot, or Engineering turn off each camera on the camera itself. After youve finished clearing the area, or even during combat, you can try to hack again, and see that friendly mode is unavailable for quickhack (because its been done), or go back to the computer terminal and see that cameras are still set to "OFF"
 
yota71

yota71

Forum regular
#33
Jan 12, 2021
Rizilliant said:
This seems to play out the same way as when you remotely disable, or quickhack them.. If you initiate combat for example, all cameras immediately reactivate, unless theyve been physically diabled via gunshot, or Engineering turn off each camera on the camera itself. After youve finished clearing the area, or even during combat, you can try to hack again, and see that friendly mode is unavailable for quickhack (because its been done), or go back to the computer terminal and see that cameras are still set to "OFF"
Click to expand...
I dont know in my game didnt work like this, if the camera are frieldly they stay friendly
 
SigilFey

SigilFey

Moderator
#34
Jan 12, 2021
Rizilliant said:
This seems to play out the same way as when you remotely disable, or quickhack them.. If you initiate combat for example, all cameras immediately reactivate, unless theyve been physically diabled via gunshot, or Engineering turn off each camera on the camera itself. After youve finished clearing the area, or even during combat, you can try to hack again, and see that friendly mode is unavailable for quickhack (because its been done), or go back to the computer terminal and see that cameras are still set to "OFF"
Click to expand...
This sounds like it may be working as intended. I would imagine triggering open combat would immediately (officially) reactivate any functional defenses. That may not be a bug.

It's when the player is un-detected, or manages a stealth takedown in front of a disabled or "friendly" camera, and then that camera magically alerts all of known creation within the mission area, that seems like a bug.
 
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