The last expansion has brought many new cards to the game and a lot of powercreep to the game. In all of this I believe that the power gap between Nilfgaard and other factions has windened. This is not to say that Nilfgaard doesn't have any strong cards, but It seems to be one of the weakest factions in this meta and it's going to receive an important nerf very soon. Therefore I've decided to quickly analyze its cards and maybe highlight weaknesses here and there.
Ard Feainn Light Cavalry: at best this is 5 points (assuming the enemy unit has 1 armor) and doesn't really achieve anything.
I wish they would rework it to actually have armor piercing ability
Infiltrator: interesting concept, but it's very easily neutralized. Besides in round 3 it bricks you as much as the enemy.
Touissant Knight Errand: Knight is a useless tag and the card is very reliant on the opponent. Worse Nauzicaa brigade
Ard Feainn Heavy Cavalry, Ducal Guard: they are very slow tempo. I Wish there was something like Waters of Brokilon or Whoreson Senior, but for Assimilate.
Van Moorlehem Servant: it's unlikely that statuses will stay for long on the board and vitality should probably become boost.
Angry mob: on paper better than Arbalest, but there aren't 2 points bronze spies and the card doesn't have any useful tag.
Combat engineer: would benefit from a soldier tag
Master of disguise: more conditional versione of magne division, otherwise not top bad
Slave driver: requires a lock-heavy deck. Not sure of that's feasible.
Ointment: there aren't really any High base strength soldier cards other than Tibor, so it's rather mediocre
Mage Infiltrator, Emissary: as Spies they are inherently gifting the opponent with points i.e. they are worth 5 points
Duchess Informant: suffers from the same issue as Emissary and Infiltrator, but it's also match-up dependant. Dropping it by one provision would make a significant difference for both Spy and Assimilate.
Hunting pack: what's its point when there are Impera Brigades at the same cost?
Spotter: leftover from Reveal...
Slave Hunter: one of the several five provisions Assimilate engines and not the best. 1 armor would help it perhaps.
Menagerie keeper: generic and rather forgettable
Alba pikemen: 4 power, row locked, damage locked. Maybe both pikemen and Reinforced trebuchet should get 1 provision boost.
Courier, Vicovaro novice: Deck manipulation is interesting, but at 5 provision they ain't cheap
Nilfgaardian Knight: +1 point
Alba armored Cavalry: doesn't have armor. Literally unplayable.
Mangonel: too hard to set up, though interesting.
Seditious aristocrats: despite the early buffs they have lost the contest with Thirsty Dames because they are much less synergistic
Diplomacy: Beta slave driver, but more random and without a body. Imho it should either pick from the starting deck of the oppo. or be lowered to 4 provisions
Experimental remedy: at 6 provisions it's definetely overpriced.
Shilard Fitz-oesterlen: 8p would be more fitting for this card
Fringilla Vigo: there's already a semi-developed mage archetype within Northern Realms, so it feels really out of place
Vrygheff: powercrept
Leo Bonhart: this card coexists at 10p with Fangs of the Empire
Vivienne de Tabris: interesting card, but 10p is way too much.
Witcher Trio: powercrept
Palmerin and Milton: they don't make any sense
Rainfarn: it was great support for Ng Spies as it was. Did it really need to change?
Ard Feainn Light Cavalry: at best this is 5 points (assuming the enemy unit has 1 armor) and doesn't really achieve anything.
I wish they would rework it to actually have armor piercing ability
Infiltrator: interesting concept, but it's very easily neutralized. Besides in round 3 it bricks you as much as the enemy.
Touissant Knight Errand: Knight is a useless tag and the card is very reliant on the opponent. Worse Nauzicaa brigade
Ard Feainn Heavy Cavalry, Ducal Guard: they are very slow tempo. I Wish there was something like Waters of Brokilon or Whoreson Senior, but for Assimilate.
Van Moorlehem Servant: it's unlikely that statuses will stay for long on the board and vitality should probably become boost.
Angry mob: on paper better than Arbalest, but there aren't 2 points bronze spies and the card doesn't have any useful tag.
Combat engineer: would benefit from a soldier tag
Master of disguise: more conditional versione of magne division, otherwise not top bad
Slave driver: requires a lock-heavy deck. Not sure of that's feasible.
Ointment: there aren't really any High base strength soldier cards other than Tibor, so it's rather mediocre
Mage Infiltrator, Emissary: as Spies they are inherently gifting the opponent with points i.e. they are worth 5 points
Duchess Informant: suffers from the same issue as Emissary and Infiltrator, but it's also match-up dependant. Dropping it by one provision would make a significant difference for both Spy and Assimilate.
Hunting pack: what's its point when there are Impera Brigades at the same cost?
Spotter: leftover from Reveal...
Slave Hunter: one of the several five provisions Assimilate engines and not the best. 1 armor would help it perhaps.
Menagerie keeper: generic and rather forgettable
Alba pikemen: 4 power, row locked, damage locked. Maybe both pikemen and Reinforced trebuchet should get 1 provision boost.
Courier, Vicovaro novice: Deck manipulation is interesting, but at 5 provision they ain't cheap
Nilfgaardian Knight: +1 point
Alba armored Cavalry: doesn't have armor. Literally unplayable.
Mangonel: too hard to set up, though interesting.
Seditious aristocrats: despite the early buffs they have lost the contest with Thirsty Dames because they are much less synergistic
Diplomacy: Beta slave driver, but more random and without a body. Imho it should either pick from the starting deck of the oppo. or be lowered to 4 provisions
Experimental remedy: at 6 provisions it's definetely overpriced.
Shilard Fitz-oesterlen: 8p would be more fitting for this card
Fringilla Vigo: there's already a semi-developed mage archetype within Northern Realms, so it feels really out of place
Vrygheff: powercrept
Leo Bonhart: this card coexists at 10p with Fangs of the Empire
Vivienne de Tabris: interesting card, but 10p is way too much.
Witcher Trio: powercrept
Palmerin and Milton: they don't make any sense
Rainfarn: it was great support for Ng Spies as it was. Did it really need to change?