Ha! --

-- not even slightly. Back in the 1980s and '90s, consoles were pretty standardized world-wide. Hardware, software, and firmware were almost universal. Nowadays, depending on the region in which your console is produced, it will have the same specs as the rest, but the hardware and software inside can be completely different. It all depends on which local manufacturers and marketplaces can provide which components.
Thus, modern day consoles can suffer from almost the same disparity of issues as any PC. That's why you're seeing the pixelization issue...and the other 20 million+ players on that same "XBOX Series X" or "Playstation 5" system are not.
The fact of the matter for this particular bug is that graphics processing happens in real-time. Hence, if the problem were somehow in the game's code, then ALL players on that system would be seeing exactly the same artifacting problem in exactly the same way. Since it's a relatively extreme minority that are reporting it, it's clearly not the game. It's something between the game, the drivers, the APIs, and the OS on that particular build of said console(s).
My recommendation is simply to document what you can and send it in to CDPR Support. Sometimes, the fix is simple. Most likely...it's not.