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Sewers in Vizima

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T

Treamayne

Rookie
#1
Jun 5, 2012
Sewers in Vizima

I tried doing a search but didn't come up with anything. Just a simple question as I have entered Act III. Will the "Garbage" blocking the connection btwn the Sewers you enter in the Temple and Trade quarters eventually go away, or will you always have to enter the sewers from two different spots depending on which side you need to work?



Doing Echoes of Yesterday, the map led me to enter the Sewers in the Temple Quarter and the garbage wouldn't let me get to the rest of the sewers. Ard didn't move it. I eventually went around and entered int eh Trade Quarter instead, but just wondered if there is a quest event that moves it so you can pass through...
 
tommy5761

tommy5761

Mentor
#2
Jun 6, 2012
It`s been a long time since i was in the sewers but i believe there is a key that unlocks a gate that let`s you pass between the two , but then again i might be remembering something else . Did find this though it might help .
http://mikesrpgcenter.com/witcher/maps/sewers3.html
 
C

Corylea.723

Ex-moderator
#3
Jun 6, 2012
There are many events in the sewers during Chapter 3, and by the end of the chapter, you'll be able to traverse the sewers from one end to the other. Before then, what blocks you is not garbage but a key that you need and will get during a quest during this chapter.

See the map here for details on where the sticking point is.
 
T

Treamayne

Rookie
#4
Jun 6, 2012
Maybe it's different in EE, but the passage I was refering to is Btwn numbers 2 and 6 on the first map link (http://mikesrpgcenter.com/witcher/maps/sewers3.html). Anything near 6 is in the sewers entered from the Temple Quarter. Anything NE of the campfire (point 2) is in the sewers entered in the Trade Quarter. The walkways stop at a wall and the water drain in the center is blocked by a partial wagon and other detritus (no gate).



I'll see if I can get a screenshot and it really isn't a big deal - I was just curious if it would stay that way or not.
 
G

GuyNwah

Ex-moderator
#5
Jun 6, 2012
Do you mean the passage that proceeds N from the vicinity of the campfire? The map at Mike's is wrong. The Gamepressure map that *Tommy* linked is better. You can't pass that point until you are on "Following the Thread" (Jethro's quest) in Act III.

The passage that is blocked by a gate (point 7 on Mike's) and opened by a key you can find in Act III is the one that proceeds E.

I do not recall a block between points 2 and 6 on Mike's map.
 
T

Treamayne

Rookie
#6
Jun 7, 2012
Yeah, from the Temple Quarter side you can see the thugs at the end of the tunnel by the gate. I went ack after completeing Echoes while working on Jethro's Quest (Following the Thread) and this time it let me clear the debris with Ard. I wonder if that debris was added to the EE? For some reason, pressing Printscreen wouldn't take a pic of the area, but the debris is gone now so it's all good. Thank you everyone.
 
N

Naviik

Rookie
#7
Dec 19, 2013
Hi..i have question..does anyone know how to unlock the gate near the entrance from/for Trade Quarter(#6 on the map)? it's locked and has a body on the other side..
 
N

Naviik

Rookie
#8
Dec 19, 2013
found the answer here http://www.gamebanshee.com/thewitcher/walkthrough/overview-3-misc.php

#19 on the map..

tks..
 
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