Hellos chooms! I've been facing this little problem commonly referred to as "z-fighting", where it looks like certain textures are struggling to render properly from a distance, causing a flickering effect. This started happening right after I updated to patch 2.13. I was wondering if anyone knows of a way to mitigate this effect either by configuration or if maybe I should roll back to my original Nvidia driver version I used prior to updating to 2.13?
I've tried playing with the in game settings to see if I could narrow down a culprit, but this may be a driver side issue or something to do with changes made with 2.13.
I tried to get use to this effect but sometimes an entire building would start flickering from a distance and it's really unsightly.
I also noticed there's some type of invisible border around my screen, made noticeable at night when there's a neon sign or lit advertisement at the edges of my screen. It creates a subtle mirrored effect.
Any advice would be greatly appreciated.
ps. to further add, I never used mods before on this game. Purely vanilla.
I've tried playing with the in game settings to see if I could narrow down a culprit, but this may be a driver side issue or something to do with changes made with 2.13.
I tried to get use to this effect but sometimes an entire building would start flickering from a distance and it's really unsightly.
I also noticed there's some type of invisible border around my screen, made noticeable at night when there's a neon sign or lit advertisement at the edges of my screen. It creates a subtle mirrored effect.
Any advice would be greatly appreciated.
ps. to further add, I never used mods before on this game. Purely vanilla.


