Shop Design - How do you want to spend your MONAY?
I haven't really found anything similar to this so let's start a new discussion.
Shops. They are essential, every RPG needs them. Question is, how do you want to shop? Actual malls like GTA has them? Or street dealer style, very much alike the different vendors (doctors, for example) in Assassins Creed? Should they then be passive, or should they actually come up to you "Yo dude wanna buy some first class rifles? All finest quality, I promise." (I admit that this could become an annoying thing very quick, just like the beggars in AC)
Should there be differences between legal vendors/ shops and those dealers? Should there be receivers (Because, admit it, you will steal a LOT of stuff) Maybe secret merchants in some gutter or back alley you won't find on your first playthrough, but has unusual fine offers?
And, most of all, how should the shops look? A legal store should look different then some illegal dealer around the corner. The metro games had some cool looking shop system, but other games do the job good as well. I personally think it shouldn't be like in Witcher 2 (That shop system was efficient, yes, but boring and sometimes confusing).
Discuss.
I haven't really found anything similar to this so let's start a new discussion.
Shops. They are essential, every RPG needs them. Question is, how do you want to shop? Actual malls like GTA has them? Or street dealer style, very much alike the different vendors (doctors, for example) in Assassins Creed? Should they then be passive, or should they actually come up to you "Yo dude wanna buy some first class rifles? All finest quality, I promise." (I admit that this could become an annoying thing very quick, just like the beggars in AC)
Should there be differences between legal vendors/ shops and those dealers? Should there be receivers (Because, admit it, you will steal a LOT of stuff) Maybe secret merchants in some gutter or back alley you won't find on your first playthrough, but has unusual fine offers?
And, most of all, how should the shops look? A legal store should look different then some illegal dealer around the corner. The metro games had some cool looking shop system, but other games do the job good as well. I personally think it shouldn't be like in Witcher 2 (That shop system was efficient, yes, but boring and sometimes confusing).
Discuss.