[Read this in [C-3P0s voice]
Ooooh, no. That -is- Cyberpunk. Go re-read your manual under Trust No One. It's not as all bad as you make it sound, but yeah, you have made enemies in CP2020. Powerful ones if you're wealthy/connected enough to afford a "safehouse". They will eventually find you if you stay still long enough. Why wouldn't they - you've taken jobs doing just that.
This is a big difference between CP2020 and other settings: consequences. They should be merciless. Fair, but merciless. You don't need magic GM powers to find the players, just apply the force of whoever wants to find them and forget they are PCs.
If you don't keep up this pressure, your players will lose the Edge. You'll be playing, I dunno, some other Softer game. Maybe Shadowrun. No, wait, I do that in SR, too.
Also, don't respect my playstyle. That's disgusting.
"CYBERPSYCHOSIS
Although the basics of cyberpsychosis are well documented in Cyberpunk 2020, you might want a more precise version of the illness. In each of these variations, the eventual result is a blind rage against people; however, these choices will begin to appear as personality flaws at an Empathy 2 or lower.
Roll 1D10: [Solo Of Fortune, pg.10]
(1-3) Blind hatred of humanity: Standard cyberpsychosis.
(4) Catatonia: Withdraw from all contact with humanity.
(5) Obsession: Centered on one focused idea.
(6) Paranoia: They're all out to get you. Trust no one.
(7) Delusions: Believe something unconnected to reality:
1-2: Immortality. You can't be killed.
3-4: Fantasy. Live in fantasy world of your devising.
5-6: Infallibility: You're never wrong.
(8) Hyperactivity: Can't rest and run around as on speed.
(9) Phobic: Deathly afraid of something. Sight or thought of it will paralyze you with fear 80% of the time.
(10) Schizophrenic: Your personality fragments, developing into 1D6 different identities. At times of stress, any one of these may take over. Roll 1D6, assigning a value for each personality, re-roll any unassigned values."
As you can see, your "Trust no one" motto is a sign of cyberpsychosis.. Nothing else..
But you must be talking about V3... Only other reference to "Trust no one" line is from V3. I thought you didn't like V3...
"Trust No One. Keep your... er ..Minami10 Handy
Paranoia is important in a Cyberpunk run. Players shouldn’t be able to tell who are the good guys and who are the bad just by looking at them. Choices between sides should be ambiguous— there should be no clear cut sense of good and evil, much like real life. Sworn enemies may be thrown together without notice or preparation. Heroes may have to do something illegal or distasteful to accomplish something good; villains may have to do a little good once in a while. It’s the breaks."
As far as i can see, this is not a rule.. It is a suggestion. It says players shouldn't be able to tell who is good or who is evil. It doesn't say everybody is evil and everybody is out to get you. It even implies that there is good people, heroes as well as bad people and villains.
Book also clearly states you will have "friends" as well as enemies. (Depending on how well you throw the dice i guess.) So the game itself is not set on a bubble of mistrust.
But wait, there is more:
"-4B FRIENDS & E N E M I E S-
Living on the Edge means you don't do things halfway. Your friends are tight, and your enemies ruthless. If you're here, it's because your social life took a major turn (for the worse?) this year. Roll 1D10.
On a 1-5, you made a friend.
On a 6-10, you made an enemy.
-MAKE A FRIEND-
You lucked out and made a new friend (a rare occurrence in the Cyberpunk world). For each new friend, choose or roll sex on 1D10:
E V E N= Male
O D D= Female
Choose or roll your relationship to this friend:
(1) Like a big brother/sister to you
(2) Like a kid sister/brother to you
(3) A teacher or mentor
(4) A partner or co-worker
(5) An old lover (choose which one)
(6) An old enemy (choose which one)
(7) Like a foster parent to you
(8) A relative
(9) Reconnect with an old childhood friend
(10) Met through a common interest.
Who is this person? Move over to Personal Style and Motivations and make a few rolls to find out what your friend \is like.
When done, go back to LIFE EVENTS and roll the next year."
The book also clearly states you have "tight" friends. So, there is in fact people whom you can trust. (People from your past.) Do i have to tell you more?