Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER ADVENTURE GAME
Menu

Register

Short and secondary but so very important - sword drawing sounds.

+

IsengrimR

Guest
#1
Dec 30, 2013
Short and secondary but so very important - sword drawing sounds.

What I want to discuss in this topic is whether you want to hear the very much hollywoody metallic sounds of swords being drawn, or maybe you would like for CDPR to take more subtle and much more realistic ( one could call it immersive ) woody/leathery sound in Witcher 3. A bit of a vid to prove my point.
[media]http://www.youtube.com/watch?v=yzbfuI0PMdA&list=PLCA860ECD7F894424&index=38[/media]

While I understand that it's a fantasy universe and that having swords on the back is illogical too, but c'mon - while swords on the back are a bit of a Witcher's trademark, the metallic sounds of swords being drawn from wooden or leather scabbards are a trademark of historically inaccurate movies.

Even when thinking of it as a fantasy universe, the Witcher world holds a certain believability to it, while the mentioned earlier sound doesn't really.
Additionally, that would add a desire for certain level of awareness, trying to fish out that short and silent sound that marks an ambush or something.

What do you think boys and girls?
 
A

AserPik

Rookie
#2
Dec 30, 2013
Idk, there is a sort of level that 'realism' must be drawn to a halt. I dont want to spend 12 hours watching Geralt sleep.

I like the idea of realism, but its just become a stereotype noise I suppose that people expect to hear.
 

IsengrimR

Guest
#3
Dec 30, 2013
AserPik said:
Idk, there is a sort of level that 'realism' must be drawn to a halt. I dont want to spend 12 hours watching Geralt sleep.

I like the idea of realism, but its just become a stereotype noise I suppose that people expect to hear.
Click to expand...
It's not like I just said "NO MAGIC ALLOWED" for witcher universe.
Exactly, that's what people expect to hear. Why not make it different? Why do not change little details to stand aside what people are used to, and hell, set it right while doing that.
I mean, CDPR has a proud sign "We are rebels", that's why I love you CDPR, introduce a little anarchy! />
 
V

val.mitev

Senior user
#4
Dec 30, 2013
I think they use that specific sound in both games and movies, because it is easily recognizable. You instantly know that this is the drawing of a sword and this is something people know.

And you also have the coolness factor, that metallic sound is nice, while the leathery one, even though realistic, is meh.

And when Geralt draws those swords I want that to sound threatening and not like he's pulling out a stick. :)
 
KingHochmeister

KingHochmeister

Forum veteran
#5
Dec 30, 2013
I love that the Witcher community is the most supportive gaming community to a game developer that I have ever seen ...


But for Rogal Dorn's sake ... Just let CDPR do whatever they want, lol.



And besides ... The metal sound will be more "epic" sounding and more obvious to the player that Geralt has now a sword in his hand than the quiet "leathery" and "realistic" sound.


Still .... It's awesome that you are urging CDPR to have such awesome details ( because they are doing just that) ... But please, do not ask of them to have a defecation QTE mini-game for Geralt just for immersion's sake :p/>/>
 
F

FoggyFishburne

Banned
#6
Dec 30, 2013
Lindy keeps popping up in this forum... Don't get me wrong, he's a cool dude, I watch him myself. But he shouldn't be the go-to guy when someone needs to add some strength to their argument.

In any case, I don't give a shit about fucking "historic accuracy" or motherfucking "realism". It's a game, not a simulator. Get it through your head. Your job is not to emulate life with 100& accuracy but rather through authentic representation of mechanics, design etc of real world actions, aesthetics, etc, reinforce the notion of credibility of the art work at hand. For TW3 to be immersive, we don't need realism. We need the writers to stipulate the rules of the universe and then consistently follow their own rules. If they break their own rules, or bend the authentic rules of reality without explaining it within the context of the story, they risk severing the connection to the audience because at that point you can no longer project yourself into the character or the situation. Why? Simply because it's far too unbelievable to be credible.

So if RED stipulates that the sound of sheathing your sword is going to be something very close to metal grinding towards metal, then that's the de facto sound of the universe they're creating. Hell, if they decided that every time you sheathe your sword, it sounds like someone's strangling a squirrel, then that would be equally valid! It'd still be weird because... well I'll give you the opportunity to stimulate some brain cells and figure that one out. Everything in life can't be handed to you, unfortunately.

That said. I wouldn't mind RED using "leather/wooden sheathe sword" sounds for TW3. Only because of variety. It sounds neat as well but I don't like all my fantasies to be the same. That extends to sound design as well. It's up to RED though and I'm cool with whatever they go with. This isn't really all that high on my list of priorities of shit that needs to be implemented or aspects that need polish.
 
U

username_3682323

Rookie
#7
Dec 30, 2013
I like the metallic noise but it is very hitsorically innacurate. The outside might have metal on the outside of the sheathe but the inside wouldn't because it would dull the sword horribly.
 
Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#8
Dec 31, 2013
I actually think the OP's idea is ok. Why not? the classic unrealistic sound adds nothing to the witcher games imo, so yeah why not use different sounds, it will be nice for a change. I know the hollywood style ones might sound more cool, but that was before they were used EVERYWHERE, at this point the sound of a sword being drawn in a game is to me so overused i barely pay attention to it.
 
S

soldiergeralt

Forum veteran
#9
Dec 31, 2013
the hollywood sword drawing sound is like the wilhelm scream. once is enough, but they keep reusing it.

i've never heard the realistic version, would be nice to have it for witcher 3
 
sidspyker

sidspyker

Ex-moderator
#10
Dec 31, 2013
I think it's also important to keep sword sound...'distinct' I rely on sound just as much as visuals. So let's say an enemy is not in my vision but I hear the sound of the weapon being drawn I will become alert. I'm not sure a random leather sound will let me do that.

As long as the sound is distinct and recognisable, I'm fine with whatever they do.
 
U

username_3652313

Rookie
#11
Dec 31, 2013
Since Geralt doesn't even have a stealth mode to speak of and there is no real stealth mechanic to speak of its less of an issue in this game than in a game like Skyrim where it annoys the hell out of me that my sneaky sneakers sounds like he is sharpening an axe on a grindstone every time he draws his dagger. I voted for more realistic sounds since that is what I would like to see the game industry move towards in the future.

Just because that is how it has been done in the past doesn't mean that we have to continue that nonsense. Has anyone seen an action movie from the 70s and 80s lately? Do we really want to go back to the days of every punch sounding as if someone was standing next to you cracking a whip? We moved on from those silly, stupid preteen sound effects in the movies so its about time we did it in the Witcher as well. After all the Witcher series is supposed to be for mature, sophisticated audiences anyways....right?
 
T

Thothistox

Senior user
#12
Dec 31, 2013
ColIsengrim said:
What I want to discuss in this topic is whether you want to hear the very much hollywoody metallic sounds of swords being drawn, or maybe you would like for CDPR to take more subtle and much more realistic ( one could call it immersive ) woody/leathery sound in Witcher 3. A bit of a vid to prove my point.
[media]http://www.youtube.com/watch?v=yzbfuI0PMdA&list=PLCA860ECD7F894424&index=38[/media]

While I understand that it's a fantasy universe and that having swords on the back is illogical too, but c'mon - while swords on the back are a bit of a Witcher's trademark, the metallic sounds of swords being drawn from wooden or leather scabbards are a trademark of historically inaccurate movies.

Even when thinking of it as a fantasy universe, the Witcher world holds a certain believability to it, while the mentioned earlier sound doesn't really.
Additionally, that would add a desire for certain level of awareness, trying to fish out that short and silent sound that marks an ambush or something.

What do you think boys and girls?
Click to expand...
I love your idea. It's easy to implement--no programming, it's just a sound--and it shoots down a cliche whose time has come. Do it CDPR!
 
P

pomor

Senior user
#13
Dec 31, 2013
I want to hear Gothic-like metalic sound. I know the alternative already, at first Gothic 3 had the different, non-metalic sound, when drawing out your sword, and it felt completly "unrealistic".Not only my feelings here, one of the first changes of community patch was to replace it with proper, metalic one from earlier Gothics.
 
TemerianGirl

TemerianGirl

Mentor
#14
Dec 31, 2013
http://www.youtube.com/watch?v=U34MegCHlig

These hollywood sound effects sounds like someone sharpens sword using a whetstone.
If Geralt's scabbards will have improvised whetstones inside of them, I think this sound could be quite suitable.
 
O

ONLY_ONCE

Rookie
#15
Dec 31, 2013
Each new obtained sword can have a subtle sound from one another. Augments can sound more hollywood ;)
 
S

soldiergeralt

Forum veteran
#16
Jan 1, 2014
FoggyFishburne said:
Lindy keeps popping up in this forum... Don't get me wrong, he's a cool dude, I watch him myself. But he shouldn't be the go-to guy when someone needs to add some strength to their argument.

In any case, I don't give a shit about fucking "historic accuracy" or motherfucking "realism". It's a game, not a simulator. Get it through your head. Your job is not to emulate life with 100& accuracy but rather through authentic representation of mechanics, design etc of real world actions, aesthetics, etc, reinforce the notion of credibility of the art work at hand. For TW3 to be immersive, we don't need realism. We need the writers to stipulate the rules of the universe and then consistently follow their own rules. If they break their own rules, or bend the authentic rules of reality without explaining it within the context of the story, they risk severing the connection to the audience because at that point you can no longer project yourself into the character or the situation. Why? Simply because it's far too unbelievable to be credible.

So if RED stipulates that the sound of sheathing your sword is going to be something very close to metal grinding towards metal, then that's the de facto sound of the universe they're creating. Hell, if they decided that every time you sheathe your sword, it sounds like someone's strangling a squirrel, then that would be equally valid! It'd still be weird because... well I'll give you the opportunity to stimulate some brain cells and figure that one out. Everything in life can't be handed to you, unfortunately.

That said. I wouldn't mind RED using "leather/wooden sheathe sword" sounds for TW3. Only because of variety. It sounds neat as well but I don't like all my fantasies to be the same. That extends to sound design as well. It's up to RED though and I'm cool with whatever they go with. This isn't really all that high on my list of priorities of shit that needs to be implemented or aspects that need polish.
Click to expand...
huh? the world obviously follows basic physical laws. so why would something as commonplace as metal rubbing against leather be influenced by the fact that it's a fictional reality?
 
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.