I'd really, really like a one on one battle with both people using all those things. Imagine the devastation!The reflex boosting and the VRI enhanced systems eould make ACPA much, MUCH more than just a tank. Boosted reflexes, enhanced audio/visually sensors, full combat interface integration. It's like saying Robocop was just a bullet shield.
In the few 2020 games I played that involved ACPA at least one building would be leveled during a fight, usually more. (And I'm not talking about little buildings, I'm talking tenements.)I'd really, really like a one on one battle with both people using all those things. Imagine the devastation!![]()
That's exactly what I'm thinking when I'm imagining an ACPA battle. I know that it isn't likely, but it'd be really cool if they added destructible environments just for the ACPA battles. Just thinking about it is getting me hyped up for this game.In the few 2020 games I played that involved ACPA at least one building would be leveled during a fight, usually more. (And I'm not talking about little buildings, I'm talking tenements.)
It would be awesome if buildings were destructible.In the few 2020 games I played that involved ACPA at least one building would be leveled during a fight, usually more. (And I'm not talking about little buildings, I'm talking tenements.)
This is pretty much the game I want.It would be awesome if everything that can be affected by bullets, knives, monoswords and spilled coffee - was- affected. Bullet holes in walls and if you're behind it, you get hit. Kendachi Monoswards can lop off limbs or cut through a door to get you. A critical fail with a monowhip can take off your hand or face. Spill your coffee when a pedestrian brushes by you, get a stain on your clothes. Plant an explosive at a storefront, blow the front windows in and the wall down.
Real next-gen kind of stuff. And the little touches that impress players and reviewers.
Sadly, also crazy intensive in terms of resources for both coding and gameplay options. Hard to set up a thrilling close-quarters alley showdown if the the player has gone to the trouble of rigging the alley beforehand with explosives and knocked down the walls so he can just run the enemy over in his Interceptor.
We can dream, though...
Excellent point in favor of destructible environments and expressed in a very succinct manner.Hard to set up a thrilling close-quarters alley showdown if the the player has gone to the trouble of rigging the alley beforehand with explosives and knocked down the walls so he can just run the enemy over in his Interceptor.
I thiiiink CDPR has talked about this. Damned if I can recall where, though.Excellent point in favor of destructible environments and expressed in a very succinct manner.
That was truly the beauty of Morrowind. You could kill ANY character.
Well, this is a difference between an RPG and a shooter - the little details that make the world come alive. I mean, I'd never call it necessary, but it's like seeing your character reflected in someone else's mirrorshades - a nice touch that makes you go, "oooh!" appreciatively. We're talking about an industry that gets seriously excited over water reflections and has 978 mods for making even better water in Skyrim, after all.In general, I think the industry have moved toward the fluff and less toward gameplay.
Having a sword that is able to smash through a door is tactical and thus relevant.
Having coffee stains spill over on clothes,flip flops that flip flop or crepes sautes actually jump in pans in Chinatown is excessive attention to details.
This is pretty much exactly what I wanna see in RPGs, all the little details. I played the Battlefield games, I loved Battlefield 3, (not 4 because it was a broken bunch of garbage when it came out.) I love destructible environments, but I don't really need too much of it in a game like this. Sure it'd be great if I could level everything, but then I'd just be left with a city that is just rubble. I'm with Sard on this, I want bird shit on my pimped out future car, I wanna be able to shoot the birds for revenge, I want a shit ton of ambient conversations and I want even the small things in shops to be insanely detailed. That being said, Counter-strike has done shoot-through way back in what was it, late 1990's? Early 2000? Anyway, yeah, give me some of that. Also I'd like to hear people recognize you if you've been causing shit, your face to appear on screens if you've been killing cops, and the NPCs to react to fire or just the cold weather. Also if the character has just been drenched in water, I want my character to stay wet for a long ass time before it goes away. I could go on but I better stop, the list of small details I want in this game is massive... Reactive clothes! If I have a trench coat, I want it to move around naturally like in the watch dogs demo. Okay, stopping now.Well, this is a difference between an RPG and a shooter - the little details that make the world come alive. I mean, I'd never call it necessary, but it's like seeing your character reflected in someone else's mirrorshades - a nice touch that makes you go, "oooh!" appreciatively. We're talking about an industry that gets seriously excited over water reflections and has 978 mods for making even better water in Skyrim, after all.
That said, I'd appreciate coffee stains and bird droppings, but I'd really like to see shoot-through environments.
This is exactly the attitude I'm deathly afraid we'll get if Cyberpunk is an FPS.It'd be like, "Oh, a new Doom is out! What? The BFG has been removed? That's bullshit."
I won't, I just bought a whole new bushel of scourges too.... fuck FPS.....This is exactly the attitude I'm deathly afraid we'll get if Cyberpunk is an FPS.
But I'll try (again) to stop beating the dead horse.
This is exactly the attitude I'm deathly afraid we'll get if Cyberpunk is an FPS.
But I'll try (again) to stop beating the dead horse.
I won't, I just bought a whole new bushel of scourges too.... fuck FPS.....
I like first person games. D: Sure first person shooters these days are bang bang I am big US military man simulators, but first person games are awesome at least in my book. Deus Ex was amazing and I can't play an elder scrolls or fallout game in third person because of the dumb animations. Also I'll admit, I do like first person shooters like Half Life and Counter Strike. Half Life was so cool when I first played it, it blew my damn mind. Buuut I also like third person games, I'm not really bothered which one we'll get. Like Sard said we're probably going to get a third-person RPG with shooter elements.I won't, I just bought a whole new bushel of scourges too.... fuck FPS.....