Should certain Roles be eliminated?

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Well, if you are going to make an RPG, you need players. But why make them play alone? What is the point in an MP game, when you can make an MMO? Think: PlanetSide 2 is only FPS, and even that is an MMO. But in Cyberpunk.... "noooo MMO bad, make SP game".

But! You could make an MMO without emphasizing levels nor grinding. Is that the same thing as MP? I don't think so. In an MP you don't get an open world where people can go about their own business. An MP game is more like just instances (dungeons) of an MMO.

Why end it up there? Why no open world? I mean, yes stories can be nice, but I really don't care! The best stories are such that you are part of creating it.

Think about Wow. Yeah there are even higher level bosses and even higher level areas for you to explore. But they all are cold areas in a sense that they are just instances and areas you run through. After that - nothing. You got some achievements and new gear, but then what? You have achievements and new gear, but that is it! Where is your own individual story? There isn't such. You did the same instances, the same dungeons, the same areas, the same raids as everyone else.

Then compare Wow with Cyberpunk SP. Sure you get stories and "dungeons" in Cyberpunk. But then what? The said stories and "dungeons" are the same for everyone - except that it isn't even an MMO!

Ok, in Cyberpunk you can switch roles a bit around and do few different dungeons in few different ways, but then what? After you solve the "puzzles" that are the stories, roles, and dungeons, then you have solved the puzzles. Ok, you got some puzzles solved. Hurrah. But there are no other players that affect your individual story.

Eve is a good example where people create their individual stories. If you get negative standing because you pirated someone, then well that is part of the game. If you helped someone, you get a positive standing instead. Corporations, alliances and other groups are formed by the players. Areas get divided by the players. Areas are protected by the players. And so on. That is a living world. A SP game is mostly just a game. SP games can be entertaining and offer a lot of possibilities and such, but you cannot make a SP game an MMO and MMOs have even more potential than SPs, because they can provide stories - and they are also an MMO.

Talking about roles in a SP game is kind of boring, because there is no MMO aspect. You have already eliminated tons of subjects of talk. What is left is what kinds of roles there is going to be and how do you balance the game so that you can play it through with those roles.

The prosecution rests your honor.

The point of single players games is that you can bend the game to the role you want the player to engage with. This is why multiple roles may be problematic with out creating massive amounts of additional content players will never see if a role does not appeal to them.

So you either end up with the super munchkin that can do anything and engage with anything in the game (Deus Ex) or with specialist that can't progress past a certain point because they don't have the skills the dev's expected them to (this happens in half the quests in Skyrim)

MMO's just generic everything to the point of being the same quest 500 times no matter what role you picked. which is why they are shit as games.
 
I believed the THREE roles in KOTOR were very, very simmilar. I mean, weren't they all jedi that relied more on swordfighting, more on force casting and an inbetween option?

The Jedi thing was already stated by Chris.

As for Cyberpunk any character can be built like a Solo. It's more than than just a special ability. Its the feel of the character. In RPGs you give your character that feel. In a videogame its up to those who write the game.

The biggest issue will be Netrunners. In the RPGs they played in another world. As for the others I think they are all possible, but even in Cyberpunk games some roles vanished depending on the style of game you played anyway.
 
!!! WARNING - WALL O' TEXT AHEAD !!!

I mean, yes stories can be nice, but I really don't care!
This, right here, is the single most important thing you have said to date. It says everything anyone needs to know about you as a player.
I would not bother getting 2077, because you wont enjoy it. You obviously haven't played any good single player games, and if you have and you don't appreciated them for what they are, then I don't know what to say.
Well, there is one thing I can think of to say...


Well, if you are going to make an RPG, you need players. But why make them play alone? What is the point in an MP game, when you can make an MMO? Think: PlanetSide 2 is only FPS, and even that is an MMO. But in Cyberpunk.... "noooo MMO bad, make SP game".
Ok, basic things that Planetside has and Call of Duty or Battlefield don't:
- Territory control
- Strategy (tactics yes, strategy no - it's a question of scale)
- Scale
- A persistant world
- Static Factions
- Faction Specific Equipment
- Zerging
- Spaiz!!!
- Politics (Yeah, anyone who has ever joined a decent sized outfit and become influencial in any way knows what I am talking about...)
- A lack of destrucatble terrain

Do these things make Planetside 2 far superior? For some people, yes. Others, no. As you can see, there are good things AND bad things. It is all down to what sort of game you want to play. If you want to play a more relaxed, less commited game then Battlefield and CoD are the way forward as you can come and go as you please and you don't really need other players to get by. If you want to play a much more involved game where strategic goals are the name of the game and to get involved you need to interact with other players to actually get anything done, then go for Planetside 2.

But! You could make an MMO without emphasizing levels nor grinding. Is that the same thing as MP? I don't think so. In an MP you don't get an open world where people can go about their own business. An MP game is more like just instances (dungeons) of an MMO.
Who said you can't have an Open World? Why not?

Why end it up there? Why no open world? I mean, yes stories can be nice, but I really don't care! The best stories are such that you are part of creating it.
2077 is already confirmed as an open world game. The best stories are the ones that you have a hand in creating, you are correct. But the very best are ones that you can change.

Think about Wow.
I'd rather not...
Do I have to?
Really?

...oh well, I wil;l take one for the team...

Yeah there are even higher level bosses and even higher level areas for you to explore. But they all are cold areas in a sense that they are just instances and areas you run through. After that - nothing. You got some achievements and new gear, but then what? You have achievements and new gear, but that is it! Where is your own individual story? There isn't such. You did the same instances, the same dungeons, the same areas, the same raids as everyone else.
Worst.
Sales Pitch.
Ever.

Then compare Wow with Cyberpunk SP. Sure you get stories and "dungeons" in Cyberpunk. But then what? The said stories and "dungeons" are the same for everyone - except that it isn't even an MMO!
(I am interpreting dungeons as area's that contain a high number of well armed enemies that will require a protracted fight, cunning and ingenuity - rather than MMO dungeons that need tanks, DPS, healers and crowd control... zzz.... oh, sorry dozed off there thinking about how different all those MMO dungeons are across all those different gamessszzz...)

Are they the same for everyone? I doubt they would be. The most obvious benefit of a SP Open World game is that you can affect the world, meaning you can approach different obstacles or tasks from different angles. You don't always have to kill a target, you can use less than lethal means. You may even be able to negotiate, or better yet, backstab your employer!

You say that SP games lose gameplay, I say they gain far more.

Ok, in Cyberpunk you can switch roles a bit around and do few different dungeons in few different ways, but then what? After you solve the "puzzles" that are the stories, roles, and dungeons, then you have solved the puzzles. Ok, you got some puzzles solved. Hurrah. But there are no other players that affect your individual story.
And how do the other players affect your story in MMO's? Ok some will help you out and some will fuck you over. Yay... Does that affect how the game pans out for you? Can these people change what NPC's are in control of a given location? Can they take control of a nations capital? (RPG's only here, EVE not withstanding - as it is the exception to the rule, and it has more in common with PS2 than WoW.) If you are fed up of someone in an MMO, can you eject them from your world/server? If you don;t want to play with other people, do you have a choice in an MMO?

Eve is a good example where people create their individual stories. If you get negative standing because you pirated someone, then well that is part of the game. If you helped someone, you get a positive standing instead. Corporations, alliances and other groups are formed by the players. Areas get divided by the players. Areas are protected by the players. And so on. That is a living world. A SP game is mostly just a game. SP games can be entertaining and offer a lot of possibilities and such, but you cannot make a SP game an MMO and MMOs have even more potential than SPs, because they can provide stories - and they are also an MMO.
EVE boils down to two things; Farming, (of one kind or another - trade included,) and the control of said Farming. Take Mittens; He is a controller, he schemes, plots and dominates. He is the face of Goonswarm and what do they do?
Generate ISK - Farming
Scam - Farming
Generate Tears - Farming
Generally goof around and fuck with carebears, (and everybody else) - Farming
Wait for the alarm clock to be told to press F1 because Mittens commands it... (I don't think that count's as anything. It sure as hell isn't fun!)

The stories you are refering to in EVE all boil down to fucking someone else over, or not getting fucked over. Sure, I can regail you about the time the 6 man corp I was in faced down a 250 man alliance in a 2 month wardeck and we destroyed over 10 billion isk wort of ships, losing 500 million ourselves, we had a 7:1 kill ratio, (and they were almost all combat vessels in proper PVP fights.) No OGB's. No remote reps. Just good old fashioned plated 'canes, a couple of Megathrons, a tackler or two, co-ordination and team work.

Did we affect the game world? No. We fucked over a bunch of guys that didn't want to PVP, (yeah, it's basically a PVP game, I know,) and we made a few quit.

As you aptly pointed out, IF people want that kind of gameplay, it's already there; it's called EVE Online.
EVE is a very niche game. The majority of people are unwilling to deal with the level of risk involved.

Also, you do realise that just about every MMO community, (especially EVE,) laughs at the WoW player base, right?

Talking about roles in a SP game is kind of boring, because there is no MMO aspect. You have already eliminated tons of subjects of talk. What is left is what kinds of roles there is going to be and how do you balance the game so that you can play it through with those roles.
I suggest you look at the forum a bit more. There are hundreds of threads that have nothing to do with roles or role balancing.

Roles will, (hopefully,) not be the same as 'classes' in other games. I for one am hoping for a much more open approach.


There is gaming beyond MMO's you know. A lot of people actually LIKE the stories in games, myself included. Many people don't want to play with other people all the time, (or even at all.) That for me is yet another huge drawback to MMO's, the fact that unless you can hook up with other people, you miss out on huge amounts of gameplay. My problem is that When I played WoW, WAR, LoTRO and Conan I could not get online at the right times to go on raids or even dungeon runs because I had a job. In a single player game, (or multiplayer,) that is not a problem, you can do what you want, when you have the time.

The fact is that 2077 would not work as an MMO. The setting is wrong. It's main appeal IS the story, and MMO stories all end up bland and unrewarding, (or, more commonly, the MMO has a great story behind it - like EVE, LoTRO and WoW - but utterly fails to convey it in a meaningful manner.)



But hey, let's talk about your PS2 character. Why did they sign up to fight? What's their family like? How old are they? What's their favourite colour? What's their hobbies? What is their favourite food?
...oh yeah, they are a clone that knows only combat, death and pain. That's deep man.

Tell you what, same questions but for any of your WoW characters.

Can you answer them? Honestly? ...or did you just go "WTF???"

I can answer all of those, and more, about all of my 2020 characters. You see, MMORPG's put far too much stock in the MMO aspects and not enough into the RP aspects. Hell, even the Roleplay servers are full of min-maxers.



And you still have not justified your ridiculous statement of "Single Player game, because SOLO!!!"
 
What the fuck happened to my thread, where did all this MMO bullshit come from and what does that have to do with roles?
 
To the original question.

Do you want an ORIGINAL game that has roles no other game has done before? or do you want a generic game with the same roles we have played a thousand times before?

I know I would vastly prefer to play a game where I can be something truly unique and has not been attempted before. Sure, it might sound crazy to play a corp, rocker, or other unique character...but isn't that what makes the potential exciting? To be something we have not been? To affect the game world that is outside the normal game box.

I just want something DIFFERENT. Even if the world is unique, a brute character will still be boring as hell for those of us who played those types a million times in other games. Something like a rocker, corp, media, etc? Never played them, I would love to play a type of character that I have never played before.
 
To the original question.

Do you want an ORIGINAL game that has roles no other game has done before? or do you want a generic game with the same roles we have played a thousand times before?

I know I would vastly prefer to play a game where I can be something truly unique and has not been attempted before. Sure, it might sound crazy to play a corp, rocker, or other unique character...but isn't that what makes the potential exciting? To be something we have not been? To affect the game world that is outside the normal game box.

I just want something DIFFERENT. Even if the world is unique, a brute character will still be boring as hell for those of us who played those types a million times in other games. Something like a rocker, corp, media, etc? Never played them, I would love to play a type of character that I have never played before.

The question was never "whould we replace roles with other roles?" ir was "should we get rid of Roles altogether" for this game. And it was asked out of a concern that some of the Roles as originally written were very loosely defined, even abstract... and it's hard to abstract in a video game. Other Roles were wholly dependent on the character being employed to make use of the special ability...

I am in favor of Roles, let that be said.... with IU I kept the Roles, I just redefined them so they would work uniformly with rules to beck tham up, and not be reliant on employment. V3 IIRC got rid of Roles altogether... I could be wrong about that, been a loooooooooooooong time since I cracked open V3.

There is also the suggestion that if the roles as they were originally presented, are included, then you should not be limited to just one. No matter hwo it plays out, I still believe that this is the best way to do it. Pick one primary, then take as many secondary roles as you qualify for through the skills you take/learn.
 
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I like how different from the norm many of the roles sound. That said if I understood correctly only thing that separates classes are few minor abilities?
If that is the case they could just go with one tabula rasa role. If you don't like creating your own guy you could pick one of predetermined roles and there you would have the solo, cop etc. that have attributes/skills/abilities distributed accordingly.
 
I want roles we can choose at character creations that are not just skin and stats, but changes the whole story as we play. I really have had more than enough games where you are a blank slate that can be every type of character. What is the fun of that? Honestly, in most other games is just comes off as lazy cheap game design. Much better to make each role stand out and be unique with unique quests/missions/objectives/endings for those roles. If people can be anything, they will try to be everything, play it once, and probably not touch it again. If they get a different type of game for the roles, they are MUCH more likely to play again and again to see the different game types.

In masquerade bloodlines, the different clans gave you different experiences, while some overlapped pretty closely, the nasferatu and crazy malkavian were very different experiences from the other play types. Modern games are not like that, so it is a play once and do not bother playing again for most people.
 
It depends. Some roles might turn out to be a completely different gaming experience. If that's possible, please go ahead. If having all those "extra" possibilites would ruin the rest of the experience, I'd leave them out.

I would love to get a Cop, and become part of the Psycho Squad. But as said at the beginning of this topic, that would be quite difficult to fit in (although it might be done with some random quests).
 
I would love to get a Cop, and become part of the Psycho Squad. But as said at the beginning of this topic, that would be quite difficult to fit in (although it might be done with some random quests).

Actually, I think that is quite likely, from RED comments, the trailer and their obvious love of the Psycho Squad. I'd be surprised if you didn't have the option to play a Braindance-reconditioned ex-Psycho now working for Max-Tac.
 
Actually, I think that is quite likely, from RED comments, the trailer and their obvious love of the Psycho Squad. I'd be surprised if you didn't have the option to play a Braindance-reconditioned ex-Psycho now working for Max-Tac.


More likely alonside her, seeing as how you will be able to create your own character, and that full borg seems pretty well established.
 
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