Should certain Roles be eliminated?

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More likely alonside her, seeing as how you will be able to create your own character, and that full borg seems pretty well established.

Oh, true, true. I was speaking more along the lines of, "you will do something like this, if not exactly like this, in our game". CDPR trailers are generally aimed at that. Witcher 1 and 2 were, anyway.

Bad Striga! No doughnut!
 
Yeah I figured, but misconceptions spread even more misunderstanding, and there is enough of that going on here brother.
 
Actually, I think that is quite likely, from RED comments, the trailer and their obvious love of the Psycho Squad. I'd be surprised if you didn't have the option to play a Braindance-reconditioned ex-Psycho now working for Max-Tac.


More likely alonside her, seeing as how you will be able to create your own character, and that full borg seems pretty well established.

Anything like that would be cool. I have always loved the Psycho Squad, techies and medtechies. Whatever would mean playing as one of them would be lovely. No complains there. =P
 
I want roles we can choose at character creations that are not just skin and stats, but changes the whole story as we play. I really have had more than enough games where you are a blank slate that can be every type of character. What is the fun of that? Honestly, in most other games is just comes off as lazy cheap game design. Much better to make each role stand out and be unique with unique quests/missions/objectives/endings for those roles. If people can be anything, they will try to be everything, play it once, and probably not touch it again. If they get a different type of game for the roles, they are MUCH more likely to play again and again to see the different game types.

In masquerade bloodlines, the different clans gave you different experiences, while some overlapped pretty closely, the nasferatu and crazy malkavian were very different experiences from the other play types. Modern games are not like that, so it is a play once and do not bother playing again for most people.
I like blank slates exactly so I don't have to be that same fighter everytime. And I'd much more prefer having my choices along the way to shape the story than what role I choose at character creation.
And what is so wrong of playing game only once? To me the great thing is about making it my story. For example I've completed Witcher 2 twice and neither time did I join with Iorveth knowing full well that there would be totally new experience waiting for me, but the choice just felt wrong to me.
Also developer gets my money no matter how many times I play the game (very bad example). Don't get me wrong though the more choices the better but they're not there so you'd need to see'em all.
 
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I like blank slates exactly so I don't have to be that same fighter everytime. And I'd much more prefer having my choices along the way to shape the story than what role I choose at character creation.
And what is so wrong of playing game only once? To me the great thing is about making it my story. For example I've completed Witcher 2 twice and neither time did I join with Iorveth knowing full well that there would be totally new experience waiting for me, but the choice just felt wrong to me.
Also developer gets my money no matter how many times I play the game (very bad example). Don't get me wrong though the more choices the better but they're not there so you'd need to see'em all.

AND what you say is even in favor of multiple choice, make your story, etc. even if you don't use its replayability it's like you're thankful for them giving you the choice, it's just that you can't stop doing what you think is right in game terms, etc. Like I said, for me, part of the beauty of RPGs is all the things you miss because of your drive to play and act a certain way.
 
Because ROLE playing. When you play a cop, you should play and do things that make sense to a cop, that means investigating, that means being an enemy to the underground (or friends if you are corrupt). If you play a rocker, you rebel against corporations and tyranny, if your a corp, its all about making money, crushing rival corps and sucking every last cent from the consumer masses for your checkbook, a netrunner should be living on the net, hacking databases, causing mischief, becoming a legend to other hackers..etc.

Blank slate? so your going to investigate for a cop, play a guitar, then help a corp crush a rival organization, then put on some netgear and do cyberspace to impress hackers? To me that is just very lazy game design that bethesda is infamous for. I am not saying there should not be any overlap, obviously that would happen, but each role should feel unique and certain missions that are only availible to certain roles should reinforce the role you have. At least in my mind.

Some games a blank slate is good, in this case it is bad because we have roles in the books which the game is supposed to be made from. Like I said, vampire the masquerade did roles pretty well. I would like to see something in that vein if possible.
 
Because ROLE playing. When you play a cop, you should play and do things that make sense to a cop, that means investigating, that means being an enemy to the underground (or friends if you are corrupt). If you play a rocker, you rebel against corporations and tyranny, if your a corp, its all about making money, crushing rival corps and sucking every last cent from the consumer masses for your checkbook, a netrunner should be living on the net, hacking databases, causing mischief, becoming a legend to other hackers..etc.

Blank slate? so your going to investigate for a cop, play a guitar, then help a corp crush a rival organization, then put on some netgear and do cyberspace to impress hackers? To me that is just very lazy game design that bethesda is infamous for. I am not saying there should not be any overlap, obviously that would happen, but each role should feel unique and certain missions that are only availible to certain roles should reinforce the role you have. At least in my mind.

Some games a blank slate is good, in this case it is bad because we have roles in the books which the game is supposed to be made from. Like I said, vampire the masquerade did roles pretty well. I would like to see something in that vein if possible.

Let's not forget that the 2020 roles were still fairly open. A Cop wasn't necessarily a Police Officer, they could possibly be any kind of investigator or even security specialists. I think the most open was Solo, given that they could be anything from bodyguards to mercs, if it involved combat, a solo could be it from the get-go.
 
Let's not forget that the 2020 roles were still fairly open. A Cop wasn't necessarily a Police Officer, they could possibly be any kind of investigator or even security specialists. I think the most open was Solo, given that they could be anything from bodyguards to mercs, if it involved combat, a solo could be it from the get-go.

That is true and in my dream RPG I would love to choose role and sub role for that. Like if I select cop as my role, and then my choices (like from your example) for sub role would be police, private investigator, security specialists..etc. So if I selected cop-police for my role-subrole, I would start out at a police station, if I selected cop-private investigator I would start off at a private investigator office, if I was cop-security specialist I would start at maybe a corporation..etc. Perhaps have some sub-sub choices included. Like I said, that would be my DREAM RPG.

There could be another added class not in the book "free agent" or something similar that could be the blank slate character and would give access to most of the missions in the games for people who do not want to play specific roles.
 
That is true and in my dream RPG I would love to choose role and sub role for that. Like if I select cop as my role, and then my choices (like from your example) for sub role would be police, private investigator, security specialists..etc. So if I selected cop-police for my role-subrole, I would start out at a police station, if I selected cop-private investigator I would start off at a private investigator office, if I was cop-security specialist I would start at maybe a corporation..etc. Perhaps have some sub-sub choices included. Like I said, that would be my DREAM RPG.

There could be another added class not in the book "free agent" or something similar that could be the blank slate character and would give access to most of the missions in the games for people who do not want to play specific roles.
Well, I really liked how Dragon Age Origins started out, with the player selecting race, sex, class and social status. If CDPR can incorporate something like that I would be very happy, especially if there were multiple starting point, unique to each sub-role.

Oh, and Alpha Protocol gave the option of using either preexisting roles l, (with a slight advantage in their field if I remember,) or going for a custom all rounder.
 
Well, I really liked how Dragon Age Origins started out, with the player selecting race, sex, class and social status. If CDPR can incorporate something like that I would be very happy, especially if there were multiple starting point, unique to each sub-role.

Oh, and Alpha Protocol gave the option of using either preexisting roles l, (with a slight advantage in their field if I remember,) or going for a custom all rounder.

Yea, DAO (rip bioware), origins for each character was nice, although I would want it to go a bit further than just have it as your starting point and few references.
 
Yea, DAO (rip bioware), origins for each character was nice, although I would want it to go a bit further than just have it as your starting point and few references.

Certainly, I would like as many of our choices and decisions affect the story as possible. I also want to see our decisions affect how NPCs react to us.
 
Blank slate? so your going to investigate for a cop, play a guitar, then help a corp crush a rival organization, then put on some netgear and do cyberspace to impress hackers? To me that is just very lazy game design that bethesda is infamous for. I am not saying there should not be any overlap, obviously that would happen, but each role should feel unique and certain missions that are only availible to certain roles should reinforce the role you have. At least in my mind.
Hey I hate Bethesda way (archmage and leader of the thieves guild. etc.) as much as the next guy. I'd just like to see the restrictions come from the choices you make (reputation, where you work, what skills you have, etc) rather than what "class" you picked in character creation.

This would of course mean that CDPB would need to make sure you can only get fraction of available skills per playthrough and restrict available stuff accordingly. Luckily we're not the ones that have to plan and make it work :)
 
Hey I hate Bethesda way (archmage and leader of the thieves guild. etc.) as much as the next guy. I'd just like to see the restrictions come from the choices you make (reputation, where you work, what skills you have, etc) rather than what "class" you picked in character creation.

This would of course mean that CDPB would need to make sure you can only get fraction of available skills per playthrough and restrict available stuff accordingly. Luckily we're not the ones that have to plan and make it work :)

I don't think skill restrictions would be an issue. Reputation would be enough.
 
Because ROLE playing. When you play a cop, you should play and do things that make sense to a cop, that means investigating, that means being an enemy to the underground (or friends if you are corrupt). If you play a rocker, you rebel against corporations and tyranny, if your a corp, its all about making money, crushing rival corps and sucking every last cent from the consumer masses for your checkbook, a netrunner should be living on the net, hacking databases, causing mischief, becoming a legend to other hackers..etc.

Blank slate? so your going to investigate for a cop, play a guitar, then help a corp crush a rival organization, then put on some netgear and do cyberspace to impress hackers? To me that is just very lazy game design that bethesda is infamous for. I am not saying there should not be any overlap, obviously that would happen, but each role should feel unique and certain missions that are only availible to certain roles should reinforce the role you have. At least in my mind.

Some games a blank slate is good, in this case it is bad because we have roles in the books which the game is supposed to be made from. Like I said, vampire the masquerade did roles pretty well. I would like to see something in that vein if possible.

I really don't agree with you at all. Limitations do not make a good game, greedom does, especially in a role playing game. The Role limitations were the single biggest flaw in Cyberpunk,, everything else about the rules was fresh, new, progressive, and at the time Unique. Only the Roles, and the limits they imposed, kept the game bogged down with antiquated thinking. What if My badass Physicist, also wants to be a famous rock and roller, race car driver, surgeon, kung fu and gun master? Should I just tell the rest of the Hong Kong Cavaliers to go home?

What if my beat Cop works with SWAT in emergencies? What if my Medtech wants to be a drug dealer as well? What if my Media wants to use her connections to start her own corporation?
 
I really don't agree with you at all. Limitations do not make a good game, greedom does, What if My badass Physicist, also wants to be a famous rock and roller, race car driver, surgeon, kung fu and gun master? Should I just tell the rest of the Hong Kong Cavaliers to go home?

What if my beat Cop works with SWAT in emergencies? What if my Medtech wants to be a drug dealer as well? What if my Media wants to use her connections to start her own corporation?

Full points for Buckaroo Banzai reference. For everything else, you're wrong. Wrong, wrong, wrong.

No, I kid.

Wisdom is correct - the Roles were the single biggest limiting factor of Cyberpunk 2020, a hold-over from DnD. As descriptors of different jobs, they are great! And their packages are fine. A

A Role makes a good starting point for a character. Everything after that is stat, skill and interest.

You -can- investigate as a cop while playing a Solo. You -can- engage in serious gunfights as a Medtech. Etc.

Now, how well you do is determined by your skills, improved with experience, your stats, improved with gear and sometimes experience, your personal wit and planning, and luck.

But those should be the only hard limitations.

I'm not saying it's appropriate or reasonable for Arasaka to hire your Medtech as a Solo or a Netrunner, no. What I am saying is that the Arasaka mission that calls for said Solo or Netrunner, should be doable as a Medtech, IF you play smart and IF you have the right skills and gear.

Character classes are, well, silly. This ain't 1100 AD. You can move beyond your birth caste and role.
 
Exactly, roles represent an area of experience, the specialties represent the tricks you pik up from spending measurable time doing that type of thing. The idea that a person can be only one thing, that they are defined by their job, sickens me... SICKENS!
 
Well, I really liked how Dragon Age Origins started out, with the player selecting race, sex, class and social status. If CDPR can incorporate something like that I would be very happy, especially if there were multiple starting point, unique to each sub-role.

Agreed, DAO had by FAR the best game start of anything to date.

Exactly, roles represent an area of experience, the specialties represent the tricks you pik up from spending measurable time doing that type of thing. The idea that a person can be only one thing, that they are defined by their job, sickens me... SICKENS!

Agreed.
As I said elsewhere.
Roles are fine, even useful, in a table-top RPG where you need to insure each player can bring something unique and useful to the game. In a single-player game of any sort they're an unrealistic pain-in-the-<BLEEP>.
 
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