I was watching today JuiceHead's list of top 10 best mods video and there was a lot of interesting ideas that these modders have added.
In the first mod there's mention about how Street Kids do more damage to Valentinos for example and I was just thinking yeah something like that would be great way to simply add more flavor and actual gameplay effecting change, other than just quest dialogues.
I really love this idea and would like to see something similar coming out of the studio as well. Maybe if you're Corpo, you're familiar with a lot of computing stuff, so maybe you're a natural netrunner, who has 20% boosted damage when hacking. If you're a street kid, maybe you have 20% additional chance to score criticals (including hacking) but maybe you'll take 20% additional damage from hacks. If you're Nomad, you've carried the cybernetics far less time in your life and just recently became a mercenary in the city, so maybe due to this only recent acquisition of cybernetics, you're more resistant to hacking and if using weapons with spray pattern the spray pattern is 25% smaller, meaning higher damage from distance.
This change alone would likely require like 1-5 people working to implement these changes in just 1-2 weeks and would add a ton of flavor to the game.
Also maybe you could have 1 extra lifepath...? I don't know what to call it, but lets say you're the rich kid. Not a corpo, but actually someone who owns a large chunk of lets say Militech, and lets say you're in a dinner party and your cousin backstabs you and steals all your assets because of some old gripe he has with you.
Maybe this lifepath could have you earning 25% gold from every single mission, and vendor items are 10% cheaper. Maybe for combat this guy could be the backup support kind of role oriented, meaning the crowd control you cast on enemies is increased by 75% in duration, and you also receive 50% less duration of crowd control on you... which might become very handy if there was PvP in some near future with these lifepaths making some significance.
Now my 2nd idea that kinda popped into my head (after he was talking about some gangs having special resistances) was maybe there should be 1(maybe 1-2) special unit(s) that is far tougher and ability to do way more than your regular fight on these NCPD missions to stop gangs and these gigs. Have the quest giver (which you usually communicate by phone call) alert you about the danger with something like "Watch out of Bulldog, he's really deadly in close ranged combat." and he carries some massive shotgun that basically one-two shots you in harder difficulties if you try to go near him. Maybe have some special units (not just the skull marked) to be resistance to silent knockdowns.
If these gangs and gigs were just little more S.P.E.C.I.A.L. there would be so much repeatability, especially if these random bonuses for each individual were able to be randomly generated. Lets say first play through this Bulldog guy had 1 shot shotgun, but the next time he has a pistol that always deals criticals upon landing on you, basically 3-4 shotting you from range in a large crowded area, making you to think how to engage on that area. Maybe blind the person for 20 seconds instead of trying to deal him first?
Also some other balances like making healing to have healing reduction after inhaling 2-3-4th one after first, with lets say 30 second duration on this debuff before it disappears, some new UI updates to add clarity, and making netrunners able to hack you with something else than just that Overheat... clothing bonuses for at least types of gear and my god, what an upgrade would it be...
In the first mod there's mention about how Street Kids do more damage to Valentinos for example and I was just thinking yeah something like that would be great way to simply add more flavor and actual gameplay effecting change, other than just quest dialogues.
I really love this idea and would like to see something similar coming out of the studio as well. Maybe if you're Corpo, you're familiar with a lot of computing stuff, so maybe you're a natural netrunner, who has 20% boosted damage when hacking. If you're a street kid, maybe you have 20% additional chance to score criticals (including hacking) but maybe you'll take 20% additional damage from hacks. If you're Nomad, you've carried the cybernetics far less time in your life and just recently became a mercenary in the city, so maybe due to this only recent acquisition of cybernetics, you're more resistant to hacking and if using weapons with spray pattern the spray pattern is 25% smaller, meaning higher damage from distance.
This change alone would likely require like 1-5 people working to implement these changes in just 1-2 weeks and would add a ton of flavor to the game.
Also maybe you could have 1 extra lifepath...? I don't know what to call it, but lets say you're the rich kid. Not a corpo, but actually someone who owns a large chunk of lets say Militech, and lets say you're in a dinner party and your cousin backstabs you and steals all your assets because of some old gripe he has with you.
Maybe this lifepath could have you earning 25% gold from every single mission, and vendor items are 10% cheaper. Maybe for combat this guy could be the backup support kind of role oriented, meaning the crowd control you cast on enemies is increased by 75% in duration, and you also receive 50% less duration of crowd control on you... which might become very handy if there was PvP in some near future with these lifepaths making some significance.
Now my 2nd idea that kinda popped into my head (after he was talking about some gangs having special resistances) was maybe there should be 1(maybe 1-2) special unit(s) that is far tougher and ability to do way more than your regular fight on these NCPD missions to stop gangs and these gigs. Have the quest giver (which you usually communicate by phone call) alert you about the danger with something like "Watch out of Bulldog, he's really deadly in close ranged combat." and he carries some massive shotgun that basically one-two shots you in harder difficulties if you try to go near him. Maybe have some special units (not just the skull marked) to be resistance to silent knockdowns.
If these gangs and gigs were just little more S.P.E.C.I.A.L. there would be so much repeatability, especially if these random bonuses for each individual were able to be randomly generated. Lets say first play through this Bulldog guy had 1 shot shotgun, but the next time he has a pistol that always deals criticals upon landing on you, basically 3-4 shotting you from range in a large crowded area, making you to think how to engage on that area. Maybe blind the person for 20 seconds instead of trying to deal him first?
Also some other balances like making healing to have healing reduction after inhaling 2-3-4th one after first, with lets say 30 second duration on this debuff before it disappears, some new UI updates to add clarity, and making netrunners able to hack you with something else than just that Overheat... clothing bonuses for at least types of gear and my god, what an upgrade would it be...
Last edited: