Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    SUGGESTIONS
  • STORY
    MAIN JOBS SIDE JOBS GIGS
  • GAMEPLAY
  • TECHNICAL
    PC XBOX PLAYSTATION
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
SUGGESTIONS
Menu

Register

Should park-our be added?

+
Prev
  • 1
  • …

    Go to page

  • 6
  • 7
  • 8
First Prev 8 of 8

Go to page

K

Kelkha

Rookie
#141
Sep 12, 2013
Totally agreen on some form of parkour, but not like Assassin's Creed, something more subtle, like Sleeping Dogs parkour, not that great, not that bad.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#142
Sep 12, 2013
Kelkha said:
Totally agreen on some form of parkour, but not like Assassin's Creed, something more subtle, like Sleeping Dogs parkour, not that great, not that bad.
Click to expand...
If it was smoothed out a lot more than Sleeping dogs, then fine.

I still love Brink's SMART button system though.
 
G

geosynchron

Rookie
#143
Sep 20, 2013
I wouldn't really want to see a parkour system in the game because we have already seen that in other games like Assassins Creed. I think that this game should be more focused on other elements that really make the genre stand out, and running around jumping works better in medieval europe than in a high tech city. I recently saw some gameplay footage of Watch Dogs and I thought that their integration of parkour style movement into crouching for cover/short sprints would be more of a style that fits Cyberpunk. I mean, if I climb to the top of a skyscraper its not like I should be able to jump into a convenient hay bale.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#144
Sep 20, 2013
Geosynchron said:
I wouldn't really want to see a parkour system in the game because we have already seen that in other games like Assassins Creed.
Click to expand...
As soon as I read that line, I was going to ask you if you would you like one of these...



...but, you have actually pointed many of the points that are already listed in the thread. Many of us would agree that avoiding the Assasins Creed style of Parkour is the way to go and that we would only really wish to see any form of it as a 'freedom of movement' mechanic. Scaling towers should not be what it's there for.
 
Garrison72

Garrison72

Mentor
#145
Sep 20, 2013
ChrisWebb2020 said:
If it was smoothed out a lot more than Sleeping dogs, then fine.
Click to expand...
Maybe getting more proficient at it should require upgrades?
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#146
Sep 20, 2013
slimgrin said:
Maybe getting more proficient at it should require upgrades?
Click to expand...
I would actually go as far as to say it shoulod be linked to skills and stats. 'Athletics' and 'Movement Allowance' are obvious choices in thatr espect.

Of course, cybernetics like 'corvette' cyberlegs and griping feet would be pretty useful too.
 
G

GothGal

Rookie
#147
Sep 21, 2013
I voted yes, so long as there are no freaken jump puzzles to complete content & missions like in SWTOR. I swear that kind of stuff made me quit.
 
G

guidokpd

Rookie
#148
Sep 21, 2013
Nouva said:
I voted yes, so long as there are no freaken jump puzzles to complete content & missions like in SWTOR. I swear that kind of stuff made me quit.
Click to expand...
Amen!! I hated having to try and jump up and over that junk. Parkour should be a skill linked to Ref. The more points you put in the skill the better you are. Just like any other skill. 1 point and you are a novice. 5 points in the skill you are a professional. 10 points in the skill and you are the grand poobah, one of the best in the world. All the punks are going to be gunning for you.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#149
Sep 21, 2013
guidokpd said:
Amen!! I hated having to try and jump up and over that junk. Parkour should be a skill linked to Ref. The more points you put in the skill the better you are. Just like any other skill. 1 point and you are a novice. 5 points in the skill you are a professional. 10 points in the skill and you are the grand poobah, one of the best in the world. All the punks are going to be gunning for you.
Click to expand...
Seriously? No link to Movement Allowance? Just Reflexes?

I can understand a combination of the two, taken as an average, but not just reflexes, it's too overworked as is, given that everything combat based is tied to it already.
 
G

guidokpd

Rookie
#150
Sep 21, 2013
ChrisWebb2020 said:
Seriously? No link to Movement Allowance? Just Reflexes?

I can understand a combination of the two, taken as an average, but not just reflexes, it's too overworked as is, given that everything combat based is tied to it already.
Click to expand...
No movement allowance. In all fairness it probably should be, but in CP 2020 there were no MA skills. You are right that to much goes to ref. That is one of the things we changed with house rules.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#151
Sep 21, 2013
guidokpd said:
No movement allowance. In all fairness it probably should be, but in CP 2020 there were no MA skills. You are right that to much goes to ref. That is one of the things we changed with house rules.
Click to expand...
I still see no reason not to introduce one. There are good guidelines in the 2020 rulebook that covers the creation of new skills. Also, I have never felt forced to use the corresponding stats to skills. I often mix and match as I see fit as a gm.


(edited because I R SPESHUL)
 
U

username_3688833

Rookie
#152
Sep 22, 2013
ChrisWebb2020 said:
I still see no reason to introduce one. There are good guidelines in the 2020 rulebook that covers the creation of new skills. Also, I have never felt forced to use the corresponding stats to skills. I often mix and match as I see fit as a gm.
Click to expand...
Agreed. And that's all I have to say in this entire thread. Now I'll never beat Sard :(
 
Sardukhar

Sardukhar

Moderator
#153
Sep 22, 2013
You..have already beaten me, young one. Simply by being.
 
U

username_3688833

Rookie
#154
Sep 22, 2013
Sardukhar said:
You..have already beaten me, young one. Simply by being.
Click to expand...
If only more of my mortal enemies thought like you...
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#155
Sep 22, 2013
Captain Death said:
If only more of my mortal enemies thought like you...
Click to expand...


How many mortal enemies do you have???
 
U

username_3688833

Rookie
#156
Sep 22, 2013
One more now...
 
G

guidokpd

Rookie
#157
Sep 22, 2013
ChrisWebb2020 said:
I still see no reason not to introduce one. There are good guidelines in the 2020 rulebook that covers the creation of new skills. Also, I have never felt forced to use the corresponding stats to skills. I often mix and match as I see fit as a gm.


(edited because I R SPESHUL)
Click to expand...
Sure, as a GM you can make what ever adjustments you want. We certainly have. In the book though I do not remember any skills being linked.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#158
Sep 22, 2013
guidokpd said:
Sure, as a GM you can make what ever adjustments you want. We certainly have. In the book though I do not remember any skills being linked.
Click to expand...
There wasn't, but it also stated that the rulebook was not concise. As far as I am concerned, CDPR will be the 'GM' for 2077, so they should add skills as they see fit. Afterall, they won't be 'porting' 2020 directly but using it as a foundation.
 
Prev
  • 1
  • …

    Go to page

  • 6
  • 7
  • 8
First Prev 8 of 8

Go to page

Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2018 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.