I've noticed alot of players don't like the fact that life path choices don't seem to have much of a consequence besides a few dialogue lines. I'm wondering, would the game have benefited if the current set of missions had been gated behind lifepath choices. For example, Panam's expanded questline just being available for the Nomad path, Judy's expanded questline requiring street kid, working with Meredith requiring corpo, ect. It would have meant less content to engage in per playthrough, but would have also meant your lifepath would have a greater impact on how your playthrough progressed and encourage multiply playthroughs to see all of the content.
What do you guys think? Would that have been a more appropriate mission structure for the game? Should DLC consider gating content this way in the future? Would you play a mod that altered the mission structure this way?
What do you guys think? Would that have been a more appropriate mission structure for the game? Should DLC consider gating content this way in the future? Would you play a mod that altered the mission structure this way?