and they will fail miserably. they can’t even get cp77 working flawlessly - their take on mp would be an even greater mess. so no thx.Or at least they'll try![]()
From a business perspective I actually think yes, so long as, RDR2 style, the multiplayer element is kept separate from the single player game.
These types of complex, huge open world games cost astronomical amounts of money to develop and, if they bomb, they can end studios. The cashflow problem can also force studios to release games faster than they'd like just to have something out there bringing in funds.
Multiplayer games can help with this because they can bring in a continuous stream of cash to help smooth out the natural bumpiness and risk of game development. Multiplayer games don't run out. It's not "sell the game once and you're done". That, in turn, can take some of the financial pressures off that can harm development of non-multiplayer games (and non-multiplayer parts of games).
For some reason I remembered an old project called Red Crucible that was owned by Rocketeer Games Studio, I think from California. The project was accompanied by a bunch of problems, don't know for sure, I played there for a while literally a thousand years ago, and it seems something quite bad happened to them eventually. However, they were able to stay afloat for years just because of the multi-player + online store. Well, that is, the game itself was a combat multiplayer, which was connected to the online store, where players could buy advanced weapons, military equipment, gear, up to colored gloves and tactical caps. )This.
One does not need to look much further than GTA6 for proof of this.
If there is any truth to the two billion price tag to develop GTA6, that's all the proof you need. It's an insane amount of money that no studio would ever risk injecting into a single project unless they have the constant stream of money the multiplayer component of GTA5 brings.
As long as it's kept separate from the single player portion, I'm all for it in fact. A reliable and steady stream of revenue is a security net very few AAA studios have. I'm sure CDPR was hoping theirs would be GOG but after all this time I think they realize it'll likely never reach a point where they can can expect GOG to bring in enough money to reliably and securely keep them going and fund massive projects. A multiplayer success could but achieving that success is no small task and the Cyberpunk world is most likely the best setting to draw in huge crowds.
Night city is so crazy you, seeing other online people in the city wreaking havoc, going cyberpsyco makes sense.