Should the Trap mechanic be abandoned already ?

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Should the last trap cards and/or the trap support cards be reworked ?


  • Total voters
    32
I stated this in a different post, but there are ways to make truly creative traps that are usable in a number of different ST archetypes. You just need to have a few more traps with different triggering effects, timing durations, and uncommon effects.

But if the decision has been made to just leave them as is and let 4 expansions pass without a single new trap, then the least they can do is change all of the trap support units. No use 4 them to be chained to a dead archtype.
 
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