Should Witcher 3 use PhysX instead of Havok?
Nvidia's hardware accelerated PhysX API is the most advanced physics API available to game developers these days. Compared to PhysX, Havok is practically in the stone age.
While it's still very capable, Havok has no support for GPU accelerated physics, and thus many of the advanced particle effects you see in PhysX titles, cannot be accomplished using Havok without a steep decline in performance.
You could use GPU accelerated physics to do so many things that are anywhere from impractical, to unfeasible with software physics.
Imagine Geralt and Triss having realistic looking, and moving hair (Triss could finally let her hair down). Or the dress of a sorceress that reacts to her movement. Or how about mist or fog in a moon lit forest, that reacts to the movement of the characters or monsters.
You could make some cool looking spell, bomb or sign effects with PhysX as well, and make them much more destructive, realistic and spectacular to behold.
CDPR already used Nvidia's 3D Vision for the Witcher 2, so there's no reason they can't go the extra mile and implement hardware accelerated PhysX as well..
Here's the Borderlands 2 PhysX trailer for anyone that wants to see what GPU accelerated PhysX is capable of.
BTW, how the hell do you embed youtube videos? />
Nvidia's hardware accelerated PhysX API is the most advanced physics API available to game developers these days. Compared to PhysX, Havok is practically in the stone age.
While it's still very capable, Havok has no support for GPU accelerated physics, and thus many of the advanced particle effects you see in PhysX titles, cannot be accomplished using Havok without a steep decline in performance.
You could use GPU accelerated physics to do so many things that are anywhere from impractical, to unfeasible with software physics.
Imagine Geralt and Triss having realistic looking, and moving hair (Triss could finally let her hair down). Or the dress of a sorceress that reacts to her movement. Or how about mist or fog in a moon lit forest, that reacts to the movement of the characters or monsters.
You could make some cool looking spell, bomb or sign effects with PhysX as well, and make them much more destructive, realistic and spectacular to behold.
CDPR already used Nvidia's 3D Vision for the Witcher 2, so there's no reason they can't go the extra mile and implement hardware accelerated PhysX as well..
Here's the Borderlands 2 PhysX trailer for anyone that wants to see what GPU accelerated PhysX is capable of.
BTW, how the hell do you embed youtube videos? />


