Daywalker30 said:
Well the next gen consoles will be using AMD graphic cards, so the future multi platform games will be optimized for amd cards, so you'd have to take more or extra resources and time add physX support.
The Xbox360 uses an ATI graphics chip, too.

So that obviously doesn't mean anything.
For the moment, there isn't much to worry about. Most of the physics will run nicely on any PC as its computed by the CPU. If CDPR will use GPU PhysX is not confirmed, yet, and if they will, it will be eyecandy of unknown quality (most devs achieved bad results with hardware PhysX, imo, as their effects were way over the top. Only positive example I know of are the Batman games). There most likely will be a low setting for GPU PhysX, too, which current upper mid-range to high-end CPUs will be capable of handling nicely - CPUs have lots and lots of resources to spare in recent years, and I don't think that will change anytime soon.