I think everybody love's these funny, cute troll shupe. But unfortunately after his card nerf few months back, nothing in him is changing, while with every month the more and more powerfull cards appears, and in few days will be many new powerfull ones. And that is why I think, that is a time to show shupe's day off some love with new expansion, especially while that is a very hi-privinsion card that requires singleton deck and therefore it should be strong enough to pay back for these conditions. Below are my suggestions about possible boost for shupe:
1. Times when important opponents engines was 4p ended long time ago. So the dmg that shupe can deal should be increased to 5, giving return 13 for 13 provinsion , what - taking under consideration 66% of chances to get what You need - is fair return for risk
2. Shupe should be able to puryfy unit also, not only boos it , domage it or lock it. And both lock and puryfy (if used on allied unit) should deal 3p domage or boost wihen used
3. Shupe : mage is the most interesting to use, but very badly design. Because while playing shupe''s hunter or knight even if You didn't get what You want exackly , you always can choose something usefull among choices; but shupe: mage is one and only where with a bad luck You can be stucked in three totally unusefull things (and I don't mean by that that weak things, but litelarry unusefull): transform card from the right into random special, apply random efect in all rows, summon random unit to a random row on both sides of the table. And that is why I think that shuoe: mage needs some rework, others seems OK and well balances expect mentioned above
I think that only these three minor changes could bring shupe back to the game more often.
1. Times when important opponents engines was 4p ended long time ago. So the dmg that shupe can deal should be increased to 5, giving return 13 for 13 provinsion , what - taking under consideration 66% of chances to get what You need - is fair return for risk
2. Shupe should be able to puryfy unit also, not only boos it , domage it or lock it. And both lock and puryfy (if used on allied unit) should deal 3p domage or boost wihen used
3. Shupe : mage is the most interesting to use, but very badly design. Because while playing shupe''s hunter or knight even if You didn't get what You want exackly , you always can choose something usefull among choices; but shupe: mage is one and only where with a bad luck You can be stucked in three totally unusefull things (and I don't mean by that that weak things, but litelarry unusefull): transform card from the right into random special, apply random efect in all rows, summon random unit to a random row on both sides of the table. And that is why I think that shuoe: mage needs some rework, others seems OK and well balances expect mentioned above
I think that only these three minor changes could bring shupe back to the game more often.