So if Gwent proves a fun game, collecting cards for it will serve a good purpose, and it makes sense. I also liked collecting Pazaak cards in KOTOR, I had fun improving my deck. Now what's left is for their location to make sense. Climbing a mountain and being rewarded by a Gwent card located on a branch is just wrong.
Oh man, if Gwent is even half as enjoyable as Pazzak I'll probably forget about my anger over the removal of Dice Poker. Although the "enjoyment factor" of Pazzak wasn't even necessarily the game itself, well it was, but it was also the atmosphere of being in those bars, the music, the people, trying to find some slimy fucker to play against and the types of "tournaments" you got yourself into. Hopefully Gwent is similar.
I agree completely with what's being discussed here by the way. I think the furthest I'll accept is if you're rummaging through someone's house and you find a Gwent card in a chest, but if you're finding them in absurd places out in the world, it's really going to kick the immersion.
Collectibles in general I frown upon, but if hidden behind some kind of puzzle or it requires interesting use of gameplay mechanics to obtain, I'm not completely object to it. How DA:I & Assassin's Creed do it is simply awful, however how the Arkham Series do their Riddler Trophies, I actually really enjoyed that (Or at least until Arkham City made you collect 10 billion million of them).
I think there's going to be like a "Tier" of Questing. You'll have main quests (obviously), major side-quests that are on-par with the kind of stuff in The Witcher 2 (And many in W1!), minor side-quests probably similar to the major ones but not quite as large/involved or quite as thoroughly designed (I'd say the one coming with the initial DLC roll-out will probably be like this) and then lastly just fairly standard Witcher Tasks, like killing monsters or finding something that requires going somewhere super dangerous - aka Fetch/Kill quests that are dressed up well enough to not feel like boring generic shit.
I don't think every quest will be on-par with what was featured in the previous games, because it would be insane to pull off W2's level of side-quests in an open world, but I'm sure there will still be tons of those, just more spread out and other "tiers" of those side-quests will fill the gaps, but hopefully nothing awful. Or at least that's my assumption.
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