I think artifacts are a bit crap myself, especially "Silly Sihil"
I take no pleasure from removing them.
I take no pleasure from removing them.
I'd add one turn cooldown to Sihil every time it destroys a unit, that gives the opponent some time to react to the new threat and doesn't devalue Sihil too much.
yep i agree - i would do this cos there is artifact rex card so can use banish on sihil
I suppose it's only natural that those who use the broken cards are defending them haha
I just played a NR deck. Every card they played gave a charge to their (2 point damage) siege unit. I didn't get access to enough lock cards so, they won. I'll know better next time ut it still doesn't mean I will draw the counter cards I need against this deck.
Before that, bloody NG.. Hate that faction. Usurper cancels out my leader.......ANOTHER insta-win for CDPR's beloved NG faction. Any points I put on the board, they removed. NG faction alone will see me not bothering to play in the very near future. I'm not defending ST (which I play) removal deck either.
All of this is on casual. Looking forward to the nerfs next patch. that will bring about new calls for nerfs...rinse and repeat until the inevitable uninstall. What a pity!
This is one really interesting topic. Made me think with the provision system, what if the game draws both players the same cost provision cards each round and than it will depend on the mulligans? Still RNG but better than Player A draws all his good cards and Player B gets his bronzes and Roach. I know this scenario STILL can happen with the equal provision draw, but will be kinda the same for both players here.... CDPR must have the ability to divide the deal more fairly, because they've effectively put points values on every card. So before the deal there's 25 "slots" and into those slots go the cards in an order G, B, B, G, B, G, B, B, B, B. At the moment, it's random for both players which - for most of the time - means the better/luckier deal wins. It's almost guaranteed, because there's not enough balance to ensure skill alone will win you a game. If BOTH players received their cards in the SAME order, it might do something to balance the matches and allow skill to play a better part (once "random" is removed from everyone's vocabulary).
This is one really interesting topic. Made me think with the provision system, what if the game draws both players the same cost provision cards each round and than it will depend on the mulligans? Still RNG but better than Player A draws all his good cards and Player B gets his bronzes and Roach. I know this scenario STILL can happen with the equal provision draw, but will be kinda the same for both players here.
I don't know, just came as an interesting idea to me.
Blacklisting during mulligan was removed.
but why?
I posted earlier in this thread complaining about Sihil.
Last few days I played a lot of games against that card & it is not seeming that OP now. I made it a point to keep atleast 2 artifact destroyers (usually frenzied D'ao & 1 / 2 bomb heaver or faction's artifact destroyer but never D-bomb) in all of my decks.
If I see Sihil in earlier rounds I just save my artifact eaters for last round & play that round normally. In the last round I discard all the cards I can manually to graveyard (i.e. if opponent still has Sihil on board after all my artifact eaters are gone) & save my biggest 2 or 3 swing cards for the last few turns. i only play cards in this situation when I see opponent is securing a big enough lead that my big swingers can't overtake.
It is not a sure win, but atleast I got that 50 - 50 chance against Sihil I was looking for, & that is good enough for me.
Now I have bigger complaints regarding weather & spy nerfs and reveal RNG, but that can wait for another post sometime later after I play these a bit more.
I thought it was dead. Then realised the opponent can play a bunch of crappy artefacts with no units on the board, meaning you use up artefact removal, then Sihil appears from your hand. Then Caretaker plays it. Then Francesca plays it again.
It's meaningless Gwent, becomes impossible to combat.
One simple solution - why the capital F is Caretaker now NEUTRAL?!?!?!?!
I thought it was dead. Then realised the opponent can play a bunch of crappy artefacts with no units on the board, meaning you use up artefact removal, then Sihil appears from your hand. Then Caretaker plays it. Then Francesca plays it again.
It's meaningless Gwent, becomes impossible to combat.
One simple solution - why the capital F is Caretaker now NEUTRAL?!?!?!?!