Since the game is in "development" now, it's right time to ask the question about mods
Will it be properly supported this time?
As someone who actively modded Witcher 3 i have tracked the "development" of the topic of widely understood modding from before W3 release through the release and up to the end of it's lifetime.
TL;DR is: CDPR started big with promises of Skyrim like modding capabilities then gradually backed away from the topic only to massively underdeliver without any open explanation unless pressured on the forums.
Since, unlike Witcher 3 - CP2077 is developed on "when it's done" basis. Can we expect that _proper_ modding tools and support are part of the "when it's done" philosophy? Or should we expect same if not less level of modding capabilities for the CP 2077 as the Witcher 3 offered?
I honestly wish that CDPR took a lesson from Witcher 3 about what makes the game last in the long term. Skyrim, for a 2011 game is still being relevant with 35k players actively playing as of writing of this post whilst TW3 has around 25k players (bear in mind it's still summer sale so probably anyone who hasn't bought witcher 3 yet has done it just now). Can we possibly imagine witcher 3 having still healthy and as big player base in 6 years? Probably not and we all can guess why. (which is a shame since on base level it's better than Skyrim up to a point beyond comparison).
Assuming Cyberpunk 2077 will be at least as good as Witcher 3 is, it's longevity would be secured by having actual modding tools and support, which would include:
- Actual Redkit with proper editing capabilities in all aspects (non existant in Witcher 3)
- Proper import export support for ALL file formats used by the game (heavily limited and broken in Witcher 3)
- Proper support for script mods, including more flexibility, modular design for decreasing script conflicts and at least barebones documentation (heavily limited in Witcher 3)
- Proper support for loading non-script mod files (the infamous witcher 3 mod limit)
- Actual official way of adding NEW content to the game (DLC method for witcher 3 was invented by the community to mimic the way how CDPR added new content - we were not told how to do it or whether it was actually possible)
In the end, if CDProjekt RED wants to ensure longevity of their game and treat modding community seriously and with respect i think above points is a must and i also think that at some point in time they should reach out to the modding community to design parts of the modding pipeline together in order to achieve optimal results.
If you care about this - all i'm asking for is to keep this thread alive. Also an official statement from CDPR would be a nice thing to have _eventually_ be it yes or no.
Will it be properly supported this time?
As someone who actively modded Witcher 3 i have tracked the "development" of the topic of widely understood modding from before W3 release through the release and up to the end of it's lifetime.
TL;DR is: CDPR started big with promises of Skyrim like modding capabilities then gradually backed away from the topic only to massively underdeliver without any open explanation unless pressured on the forums.
Since, unlike Witcher 3 - CP2077 is developed on "when it's done" basis. Can we expect that _proper_ modding tools and support are part of the "when it's done" philosophy? Or should we expect same if not less level of modding capabilities for the CP 2077 as the Witcher 3 offered?
I honestly wish that CDPR took a lesson from Witcher 3 about what makes the game last in the long term. Skyrim, for a 2011 game is still being relevant with 35k players actively playing as of writing of this post whilst TW3 has around 25k players (bear in mind it's still summer sale so probably anyone who hasn't bought witcher 3 yet has done it just now). Can we possibly imagine witcher 3 having still healthy and as big player base in 6 years? Probably not and we all can guess why. (which is a shame since on base level it's better than Skyrim up to a point beyond comparison).
Assuming Cyberpunk 2077 will be at least as good as Witcher 3 is, it's longevity would be secured by having actual modding tools and support, which would include:
- Actual Redkit with proper editing capabilities in all aspects (non existant in Witcher 3)
- Proper import export support for ALL file formats used by the game (heavily limited and broken in Witcher 3)
- Proper support for script mods, including more flexibility, modular design for decreasing script conflicts and at least barebones documentation (heavily limited in Witcher 3)
- Proper support for loading non-script mod files (the infamous witcher 3 mod limit)
- Actual official way of adding NEW content to the game (DLC method for witcher 3 was invented by the community to mimic the way how CDPR added new content - we were not told how to do it or whether it was actually possible)
In the end, if CDProjekt RED wants to ensure longevity of their game and treat modding community seriously and with respect i think above points is a must and i also think that at some point in time they should reach out to the modding community to design parts of the modding pipeline together in order to achieve optimal results.
If you care about this - all i'm asking for is to keep this thread alive. Also an official statement from CDPR would be a nice thing to have _eventually_ be it yes or no.