Sardukhar;n10966745 said:
Ahhh...appropriately, your second sentence nicely describes your first.
The Hot Coffee mod for GTA was an issue - including lawsuits. Of course CDPR is fine with sex, but still. Rockstar would have liked to avoid that one. Cancelling a popular modding tool for GTA by Take Two angered a lot of people - you can bet CDPR would like to avoid that as well.
Mods often complicate game support - you have to check to see if the game has been modded and then hope the user has turned them off successfully.
Whenever you update your game, mods must be updated - and you can bet devs get negative feedback about that necessity. A lot of it.
I'm a big fan of modding games and hope CPunk is modable, but it would be inaccurate to say they aren't harmful to games at all and are 100% fine. Developers consider carefully to support modding or not. CDPR didn't release their toolkit for W3 after great consideration.
We can nitpick all day, with all due respect. That doesn't change my point.
Mods are fine in the vast majority of cases (there are thousands, if not tens of thousands, of mods out there for various games, if a handful are bad actors then they can be dealt with as issues arise) and they absolutely do help drive game sales (even if those numbers are smaller). Otherwise, nobody would bother supporting them. Bethesda leans heavily into them on PC for a reason.
If CDPR doesn't want to officially support them, that's their business, but none of us should draw a conclusion one way or the other without actual, hard evidence or a statement from CDPR to back it up (yes, that includes myself).
You say I speculate, and then you speculate yourself ("CDPR would like to avoid that as well").
We have absolutely no clue what CDPR thinks in regards to mods, except that they've supported them in the past in
some capacity. Barring an official statement saying otherwise, my view is that they support mods and want them in their games based on their track record. If you have evidence to the contrary, please present it and I'll gladly change my mind.
You are mistaking the vocal minority for the silent majority - your point about mod updates does not make sense to me. If anyone gets "negative feedback" about mod updates, it's modders, not developers.
The hate devs do get -- and by the way, I've seen no proof that this happens on any even remotely significant scale -- is from (to put it lightly) uninformed individuals who don't know what they're talking about. This is not the majority, it's not even the vocal minority, it's just a minority.
Now I'm speculating, but if you're (general "you're") an ordinary, semi-intelligent person, surely you can understand its beyond the developers control when a game update breaks mods. Anyone who has been involved in the modding scene for more than an hour understands this, it's a fact of life.
EDIT: I just want to point out that, despite the probably apparent passion with which I wrote this, it's not intended in any way to be derogatory or rude. I just see a lot of false info spread about mods across the internet (not necessarily from you) and it rustles my jimmies.
wisdom000;n10966739 said:
That's only really true if there is no online competitive mode. While modding for single player games extends the games lves for anyone with access, for multiplayer games modders are a nightmare. A plague.
Mods in an online competitive game are not mods, they're hacks. Hacks are almost unequivocally denounced by ethical, upstanding modders. Plus, developing a hack for a multiplayer game is a HELL of a lot harder and more risky than developing a mod, the skillsets do not overlap as much as some think.