Since the game is in "development" now, it's right time to ask the question about mods

+
Status
Not open for further replies.
Just because a game might be built partly around being mod friendly, or have modding tools supplied to the people who own the game, does not really mean that the game will somehow automaticly become game where loads and loads of people make a huge amount of mods for.

There are games where the devs spent time and money on making them modders friendly, but close to nobody ended up moding them in the end. And there are games where the devs might have done what ever they could to lock down their codes and what not so that modding becomes very difficult, where people still went out of their way to create a huge amount of mods for those games.

Of course, the opposit can also be true... but... in the end... what makes a particular game become a game with a huge modding crowd or not, does not really have to have a lot to do with how easy those games are to mod or not. The kind of game in general, the popularity of them (how many who plays), and a few other things, are probably more importent factors to why certain games become games with a lot of modding or not.


I mean heck... Shadowrun Returns was built around being modder friendly... they spend time and money on building a modding tool for creating campaigns and what not... and yet, 4 years later there are only 4 pages worth of mods on Shadowrun Returns Nexus page... Dragonfall only has 1 page... and Hong Kong only has 1 as well.

On the other hand... Dark Souls II, which came out in the same years as Shadowrun Returns... a game with essentually no modding support what so ever (as far as I can find atleast)... has generated about 22 pages worth of mods on Nexus.

So yeah... like I said... popularity of a game is probably a bigger factor in why some games get more mods then others... rather than said game, and/or the games devs, being mod friendly or not.


Here is an interesting thing... from what I have heard, Witcher 3 is not as modfriendly as the previous Witchers, due to no modkit or something (I am not compleatly sure about it)... but when you look at the different Witchers nexus page you find that Witcher 1 has 6 pages worth of mods, Witcher 2 has 14 pages worth of mods... where as Witcher 3 has 66 pages worth of mods. So again... the existence of good moding tools, or being modfriendly or not, does not neccesaruly mean anything at all when it comes to if a game get's a lot of mods or not.
 

Guest 2364765

Guest
Calistarius;n9059610 said:
Just because a game might be built partly around being mod friendly, or have modding tools supplied to the people who own the game, does not really mean that the game will somehow automaticly become game where loads and loads of people make a huge amount of mods for.

There are games where the devs spent time and money on making them modders friendly, but close to nobody ended up moding them in the end. And there are games where the devs might have done what ever they could to lock down their codes and what not so that modding becomes very difficult, where people still went out of their way to create a huge amount of mods for those games.

Of course, the opposit can also be true... but... in the end... what makes a particular game become a game with a huge modding crowd or not, does not really have to have a lot to do with how easy those games are to mod or not. The kind of game in general, the popularity of them (how many who plays), and a few other things, are probably more importent factors to why certain games become games with a lot of modding or not.


I mean heck... Shadowrun Returns was built around being modder friendly... they spend time and money on building a modding tool for creating campaigns and what not... and yet, 4 years later there are only 4 pages worth of mods on Shadowrun Returns Nexus page... Dragonfall only has 1 page... and Hong Kong only has 1 as well.

On the other hand... Dark Souls II, which came out in the same years as Shadowrun Returns... a game with essentually no modding support what so ever (as far as I can find atleast)... has generated about 22 pages worth of mods on Nexus.

So yeah... like I said... popularity of a game is probably a bigger factor in why some games get more mods then others... rather than said game, and/or the games devs, being mod friendly or not.


Here is an interesting thing... from what I have heard, Witcher 3 is not as modfriendly as the previous Witchers, due to no modkit or something (I am not compleatly sure about it)... but when you look at the different Witchers nexus page you find that Witcher 1 has 6 pages worth of mods, Witcher 2 has 14 pages worth of mods... where as Witcher 3 has 66 pages worth of mods. So again... the existence of good moding tools, or being modfriendly or not, does not neccesaruly mean anything at all when it comes to if a game get's a lot of mods or not.

Because it's 2 edged blade, for modding to take off it needs both a good and popular game as a basis AND mod tools.
90% of Dark Souls 3 mods are reshades - let me underline this in bold those aren't mods. And shouldn't be called such, reshades are just injectable post processing effects that do not interact with game files or memory in any way imaginable.

Only thing that could qualify as a mod for Dark Souls 3 was the first person cheat engine hack and similar "mods" which are just hacks because actual game files cannot be modified yet.
 
kofeiiniturpa;n9059370 said:
As far as Skyrim's sales. Bethesda is milking it to the max. They've released the game anew what... six or seven times? Four for consoles (two generations), two for PC, one for Switch... did I miss any? And I'm sure there'll be a VR version at some point. And people are buying new copies to replace the old ones over a bit sharper graphics. It's ridiculous.
Let's face it, many gamers will, and do, chase the shiniest and newest version of whatever type of game they play. So while I may dislike some (many) of the tactics used by some publishers I can't really blame them.

"There's a Sucker Born Every Minute" --- Barnum never did say that, R. J. Brown asserts that it actually originated with a banker named David Hannum.
 
skacikpl;n9060040 said:
Here is an interesting thing... from what I have heard, Witcher 3 is not as modfriendly as the previous Witchers, due to no modkit or something (I am not compleatly sure about it)... but when you look at the different Witchers nexus page you find that Witcher 1 has 6 pages worth of mods, Witcher 2 has 14 pages worth of mods... where as Witcher 3 has 66 pages worth of mods. So again... the existence of good moding tools, or being modfriendly or not, does not neccesaruly mean anything at all when it comes to if a game get's a lot of mods or not.

Witcher was too limited even if mod tools were on par with best ...one protagonist, one playstyle, only combat progression, limited world interaction, in general "linearity" in exploration related to storyline, etc.

But here, along with multiplayer, with strong enough core mechanics, good engine and active mod community, this could easily surpass mod output of any TES title.
And I'm not talking about ENB's, Macho dragons or supermodel companions...we could create custom scenarios with players together going on runs ( Cyberpunk version of Ocean's 11): specialists working together in order to achieve a specific goal...camouflage as security guard, another pickpockets CEO's datapad, netrunner uses info to cripple security, solo as silent assassin, corporate coordinating the whole team...all under a timed objective.
Common', who wouldn't want to see something like in the game?



 
Suhiira;n9060450 said:
So while I may dislike some (many) of the tactics used by some publishers I can't really blame them.

They're out to make money. Of course they use all the means they can profit from. The amazing thing is that it goes through so well.

In any case. I don't really care about publisher shenanigans as long as it doesn't affect the quality of the initial product. If I'm happy with what I bought, they can do what ever they want as far as I'm concerned. I might not approve, and I might have an opinion, but it's not my business anymore after that.
 
Eltyris;n9060500 said:
Common', who wouldn't want to see something like in the game?

No one sane, of course.

It's a lot to hope for, though - and given that I, at least, still consider Witcher 3 craaaazy lucky in that despite it's many flaws it was SO GOOD, I'm not putting a great modding platform on my must-have list. I hope CDPR isn't either. Unless they have already and it works great and that would be wonderful.

Otherwise, my -main- hope is that the game is 1/2 as good as I want it to be. Fun, exciting shooter and melee combat. Fun, interesting social "combat". Playable stealth. MOSTLY BUG FREE. Interactable environment that is CP2020+. Loads of not-at-all balanced cyberware and semi-realistic weapons. Vehicles would be okay, too. NPC AI that makes me believe it.

I listed these because they are technical challenges that I feel represent a HUGE amount of work and innovation to overcome. If they do all that and want to do other stuff technically, great.

But yes, I'd love a game where I can create jobs and missions. Not runs, that's Shadowrun. Magic, ugh! Unless you mean Netruns. Which would also be cool to create. So cool...can you imagine seeing the Arasaka Datafortress in VR and going on user-created runs against Arasaka ICE, all samurai and Oni...drool, drool..

 
With the amount of back story and the tons of source and resource material from Cyberpunk 2020, around 40 source books, I doubt we would need mods right off the bat because CDPR has access to enough material for many years worth of expansions and addons for 2077. And that's not counting any kind of resources that could be pulled from various novels and stories connected to 2020 or in general. This is something a lot of you new guys need to look into, the sheer depth of the Cyberpunk genre with how deep it goes. CDPR has a money making machine if they play their cards right like it seems they are doing. I just hope they don't take a wrong turn at Albuquerque. :p
 
walkingdarkly;n9062370 said:
the sheer depth of the Cyberpunk genre with how deep it goes.

Ye-ah..but I don't -want- to wait until CDPR puts our playable ACPA, Walking! I want to NOW fly around in my stupidly OP powered suit-tank with (flips through MM for a sec..) firing my EMG 85 4mm Railgun at AV-4s and then doing this:

[ BURP.JPG

to Corp Security!

No, I kid. ACPA are not very Cyberpunk. Tons of fun, but not very "edgy".

I do want a Dragoon FBR though! BECAUSE AWESOME. Multiple chainsaw arms, state-of-the-art sensor suite, ECM, super speed...aggh! I'm talking myself into being heavily pro-modding! No! Hype DOWN! Conservative Hopes! Realistic! Chainsaw Arms! Oops.

Do you know, no GM has ever let me play a FBR Dragoon? Can't. Imagine. Why.

Dragoon.JPG



 
Sardukhar;n9062490 said:
Do you know, no GM has ever let me play a FBR Dragoon? Can't. Imagine. Why.
Have you considered that it might not be dependent on the tech in the rules... but that it might just be... you know... due to.. you. ;)

Your GM maybe felt that your rendition of them would be to... colour full... and... pony fun fun happy land... or something... XD
 
Calistarius;n9062600 said:
Have you considered that it might not be dependent on the tech in the rules... but that it might just be... you know... due to.. you. ;)

Your GM maybe felt that your rendition of them would be to... colour full... and... pony fun fun happy land... or something... XD

It's..it's like you've spoken to them! No, no, I'm sure it was the tech. Regardless of what everyone universally agrees.

OMG.

Modded-in CyberPonies!!!!!!! That would annoy -so- many people. Jesus. I may be pro-modding tools now!
 
Sardukhar;n9062680 said:
Modded-in CyberPonies!!!!!!! That would annoy -so- many people. Jesus. I may be pro-modding tools now!
And this, boys and girls, is why you should "Just Say No" to drugs.

 
Hope we get sound tools so I can replace the protagonist's voice with Rainbow Dash dialogue. Maybe I'll be able to reenact MLP episodes.
It would be amazing.
 
Reaperrz;n9087110 said:
Hope we get sound tools so I can replace the protagonist's voice with Rainbow Dash dialogue. Maybe I'll be able to reenact MLP episodes.
It would be amazing.

That..that would be amazing. But also wrong. But still amazing. But wrong.

Actually, a really good mod to have would be at least a voice-eraser mod ( if the protag is voiced), since I found the Fallout 4 protag voice not really my preference. Eventually removed it.
 
Since we can assume (and I stress assume) CP2077 will have a voiced main character I'm going to be curious to see how CDPR handles this.
Multiple voice actors?
A pitch/tone slider (a la Saints Row 4)?
One male, one female and that's it?

Voice modding is one thing I'd like to see. I'm sure there are folks in the modding community that would be willing to revoice the entire game just for fun if they could.
 
Last edited:

Guest 2364765

Guest
Suhiira;n9104550 said:
Since we can assume (and I stress assume) CP2077 will have a voice main character I'm going to be curious to see how CDPR handles this.
Multiple voice actors?
A pitch/tone slider (a la Saints Row 4)?
One male, one female and that's it?

Voice modding is one thing I'd like to see. I'm sure there are folks in the modding community that would be willing to revoice the entire game just for fun if they could.

Sound would probably be the toughest thing to mod "officially" since if CDPR won't opt for alternative or in-house solution. WWISE is a pretty closed solution, up to a point that even "official" witcher 3 redkit just offloaded all sound handling to proprietary wwise tools so they didn't really have tools of their own.

I mean - having same redkit as CDPR would mean you could also mod sounds as long as you own a WWISE licence, to have tools you need to actually work with it.

Middlewares seem to be a steep ground - most devs opt to strip out all middlewared functionality from public editors and call it a day. Whilst things may vary on licensing terms i guess best solution if in-house is out of the question is to allow proper license owners to also use the tool. Similar to how Speedtree is part of both UDK and UE4 and can be used if you own a speedtree license. Same goes to simplygon implementation in UE4 IIRC.

_Proper_ and most modder friendly would be probably an in-house solution or some sort of bridge to allow WWISE to easily recognize and load custom made sounds without having them processed and indexed to banks by proprietary wwise tools but that would probably be either a breach of WWISE licence or take too much time to be viable.

Though if i recall correctly modding speech in Witcher 3 is way more flexible than modding sounds.
 
Last edited by a moderator:
Suhiira;n9104550 said:
A pitch/tone slider (a la Saints Row 4)?

That was a joke like the rest of the game. Making a dude sound like a chipmunk and looking like an overweight lizardmand with clown paint and beaten up face and wearing nothing but womens underwear...

I still hold hope that they opt for no voice for the main character and no cinematics in dialog (at least not such where the PC appears).
 
i don't know how to make mods, but i hope cdpr will give more tools to moders like they did with witcher 1&2. it would expand the game community and longevity and will be awesome. +1 from me.
 
kofeiiniturpa;n9110280 said:
That was a joke like the rest of the game. Making a dude sound like a chipmunk and looking like an overweight lizardmand with clown paint and beaten up face and wearing nothing but womens underwear...
Any character creator can be taken to extremes, Saints Row just a bit more so :eek:

 
Status
Not open for further replies.
Top Bottom