Just because a game might be built partly around being mod friendly, or have modding tools supplied to the people who own the game, does not really mean that the game will somehow automaticly become game where loads and loads of people make a huge amount of mods for.
There are games where the devs spent time and money on making them modders friendly, but close to nobody ended up moding them in the end. And there are games where the devs might have done what ever they could to lock down their codes and what not so that modding becomes very difficult, where people still went out of their way to create a huge amount of mods for those games.
Of course, the opposit can also be true... but... in the end... what makes a particular game become a game with a huge modding crowd or not, does not really have to have a lot to do with how easy those games are to mod or not. The kind of game in general, the popularity of them (how many who plays), and a few other things, are probably more importent factors to why certain games become games with a lot of modding or not.
I mean heck... Shadowrun Returns was built around being modder friendly... they spend time and money on building a modding tool for creating campaigns and what not... and yet, 4 years later there are only 4 pages worth of mods on Shadowrun Returns Nexus page... Dragonfall only has 1 page... and Hong Kong only has 1 as well.
On the other hand... Dark Souls II, which came out in the same years as Shadowrun Returns... a game with essentually no modding support what so ever (as far as I can find atleast)... has generated about 22 pages worth of mods on Nexus.
So yeah... like I said... popularity of a game is probably a bigger factor in why some games get more mods then others... rather than said game, and/or the games devs, being mod friendly or not.
Here is an interesting thing... from what I have heard, Witcher 3 is not as modfriendly as the previous Witchers, due to no modkit or something (I am not compleatly sure about it)... but when you look at the different Witchers nexus page you find that Witcher 1 has 6 pages worth of mods, Witcher 2 has 14 pages worth of mods... where as Witcher 3 has 66 pages worth of mods. So again... the existence of good moding tools, or being modfriendly or not, does not neccesaruly mean anything at all when it comes to if a game get's a lot of mods or not.
There are games where the devs spent time and money on making them modders friendly, but close to nobody ended up moding them in the end. And there are games where the devs might have done what ever they could to lock down their codes and what not so that modding becomes very difficult, where people still went out of their way to create a huge amount of mods for those games.
Of course, the opposit can also be true... but... in the end... what makes a particular game become a game with a huge modding crowd or not, does not really have to have a lot to do with how easy those games are to mod or not. The kind of game in general, the popularity of them (how many who plays), and a few other things, are probably more importent factors to why certain games become games with a lot of modding or not.
I mean heck... Shadowrun Returns was built around being modder friendly... they spend time and money on building a modding tool for creating campaigns and what not... and yet, 4 years later there are only 4 pages worth of mods on Shadowrun Returns Nexus page... Dragonfall only has 1 page... and Hong Kong only has 1 as well.
On the other hand... Dark Souls II, which came out in the same years as Shadowrun Returns... a game with essentually no modding support what so ever (as far as I can find atleast)... has generated about 22 pages worth of mods on Nexus.
So yeah... like I said... popularity of a game is probably a bigger factor in why some games get more mods then others... rather than said game, and/or the games devs, being mod friendly or not.
Here is an interesting thing... from what I have heard, Witcher 3 is not as modfriendly as the previous Witchers, due to no modkit or something (I am not compleatly sure about it)... but when you look at the different Witchers nexus page you find that Witcher 1 has 6 pages worth of mods, Witcher 2 has 14 pages worth of mods... where as Witcher 3 has 66 pages worth of mods. So again... the existence of good moding tools, or being modfriendly or not, does not neccesaruly mean anything at all when it comes to if a game get's a lot of mods or not.