I know it is weird to create a thread about a single card when there are many many faction cards that are totally unplayable. But I intend to keep creating threads on cards which may seem OKish/playable in paper, but no one is going to play them. Today I want to discuss why Sirissa is really much horrible than how she looks and why/how it needs to be buffed.
On paper, she is an 8 for 8 and a harmony engine. But her deathblow is really hard/weird to achieve in a harmony deck. After recent Half-Elf-Hunter buffs I wanted to create and try a pure Harmony CoH deck, but even them, I search for "Harmony" and add all cards except her. She is totally unreliable in a harmony deck. Her deathblow is extremely hard to achieve with all the recent powercreep, especially in a harmony deck. She can't even be played in a Harmony deck and she doesn't make sense in hand-buff decks too.
How she can be buffed?
While doing three damage can seem good, but the problem will still remain the same. 3 damage deathblow cards rarely see play (see Boris, who has been buffed like crazy and he plays for 8 for 8P with +3 coins in bank on Deathblow, but still people don't play him. He is really strong and awesome in paper, but hardly see play as 3 damage Deathblow is hard to achieve. Same reason Waylay remains a crappy card even at 4P and no one who wants to play competitively will ever include this card in their deck).
My preference is: Devotion should always trigger the deathblow ability. Most Harmony decks play devotion deck and this can make her really good and playable in harmony decks.
Another way she can be made playable is to change her ability to: Deploy: Deal 2 damage. Increase the damage by 1 for each adjacent Dryads. Deathblow, boost a unit in hand by 2. But this make sense if she is a Symbiosis card. Having two Dryads next to each other in Harmony is hard and awkward and she will become "Good in paper, weak and not-played in reality", which she is now.
My hope is, the devs see that she is really bad in reality even though she is OKish on paper (her playrate should indicate that to them clearly) and she gets buffed. Devotion: Always trigger deathblow will definitely make her good and playable. What do you think?
On paper, she is an 8 for 8 and a harmony engine. But her deathblow is really hard/weird to achieve in a harmony deck. After recent Half-Elf-Hunter buffs I wanted to create and try a pure Harmony CoH deck, but even them, I search for "Harmony" and add all cards except her. She is totally unreliable in a harmony deck. Her deathblow is extremely hard to achieve with all the recent powercreep, especially in a harmony deck. She can't even be played in a Harmony deck and she doesn't make sense in hand-buff decks too.
How she can be buffed?
While doing three damage can seem good, but the problem will still remain the same. 3 damage deathblow cards rarely see play (see Boris, who has been buffed like crazy and he plays for 8 for 8P with +3 coins in bank on Deathblow, but still people don't play him. He is really strong and awesome in paper, but hardly see play as 3 damage Deathblow is hard to achieve. Same reason Waylay remains a crappy card even at 4P and no one who wants to play competitively will ever include this card in their deck).
My preference is: Devotion should always trigger the deathblow ability. Most Harmony decks play devotion deck and this can make her really good and playable in harmony decks.
Another way she can be made playable is to change her ability to: Deploy: Deal 2 damage. Increase the damage by 1 for each adjacent Dryads. Deathblow, boost a unit in hand by 2. But this make sense if she is a Symbiosis card. Having two Dryads next to each other in Harmony is hard and awkward and she will become "Good in paper, weak and not-played in reality", which she is now.
My hope is, the devs see that she is really bad in reality even though she is OKish on paper (her playrate should indicate that to them clearly) and she gets buffed. Devotion: Always trigger deathblow will definitely make her good and playable. What do you think?