Thaurdol;n7011020 said:
I tried warships and pirate captains, problem is that they are extremely weak and easy to kill off. Rarely you'd be able to play more than 1 of either before your opponent catches wind of your play and immediately counters it. Once those cards are gone your left with trying to go with pure strength but you dont have enough since you sacrificed some strong combos to get the captains or warships in your deck of 25. Any more cards than that and you risk not even finding a captain or warship in your starting cards.
Thaurdol;n7011020 said:
I tried warships and pirate captains, problem is that they are extremely weak and easy to kill off. Rarely you'd be able to play more than 1 of either before your opponent catches wind of your play and immediately counters it. Once those cards are gone your left with trying to go with pure strength but you dont have enough since you sacrificed some strong combos to get the captains or warships in your deck of 25. Any more cards than that and you risk not even finding a captain or warship in your starting cards.
Yes that's my problem with them too. From what I can think of, pirate captains enters a category of units that has low strength to begin with (tsuirseach axemen, Sarah, sigrdrifa, reinforced siege towers and hawker supports) that selfbuff everytime a certain thing happens. And of all of them they're the lowest in str. They're also the only one immune to weather except for sarah who is silver (and kind of forced to be immune anyway), which is super cool and really attractive but... That immunity against weather is mostly useful against monster weather right now. And monster weather usually have 2 or 3 WH warrior that can exactly poke one strength.
Also, they're the only units among the bronze ones that do not buff back itself when a dimeritium bomb is cast. Axemen do it because the dimeritium damaged buffed str around, and hawker supports do it because it's a spell. Pirate captain are naked after a dimeritium bomb.
Also, they're the only ones that do not react to opponent's doing. Axemen react to your opponent wounding you, hawker react to any spell the opponent is using just as much, sarah reacts to any weather cast by the opponent and sigrdrifa reacts to any resurection spell as well from the opponent.
And lastly, their strength buff is the only one among them that is bound to the silver/gold cards you have (minus the pirate, any discard card is silver+) whereas weather, specials, wounding effects of all kind, and rezs are not.
That type is also quite simmilar to the "spawn unit every times event X happens" btw since the result is the same (except they're not vulnerables to the same stuff), and on that point the arachas behemoth are 6str. I'm not asking for 6, but seriously, one?
Can't help but think that wit hall that said, they could be 2 str seriously. That would make them 4 by the third turn, definitely nothing especially impressive but suddenly able to survive lacerate during 1/3rd of the game.
As for the war longship, they're basically the type that "fire randomly when a certain event happens". The only units I can think of are the reinforced balista and nithral. Nithral is silver so lets leave him outside of the equation here. Reinforced balista are 4 str. That... makes a HUGE difference of survivability in this game. 3 and 4 don't have the same problem against lacerate, so aligning several reinforced ballista and several war longship isn't the same. Both are vulnerable to water, but reinforced balista only fire by one rather than two. However, tons of bronze cards can make that thing fire, not even counting henselt ability who can by itself wipe out the opposite side if made on a swarm of ban ard adapts for example, whereas even a gold card in skellige can only make the WL fire 3 times.
So yeah, the str seems a bit too low on both.