DARKBRINGERxX;n10059871 said:
Has anyone noticed how worthless Eist the new SK leader is? and the Clan veterans don't strengthen him. what the hell is that? HE IS EIST "TURSIEACH" WHY THE HELL IS HE NOT GETTING STRENGTHENED TOO?!!? its the mans fucking last name how do you screw that up?? plus give us back the Veteran tag atleast on Tursieach units.
Actually Eist is strengthened, provided you play him first. His being a leader card must prevent them from hitting him for some reason, but it works if he's on the board.
BeHamUt86;n10172242 said:
Skellige main problem is they have no removal, and the Legendary are to weak. Most of the time they play Neutral. When i see Nilfgard i see only there legendarys. Just compare Ulfhedin with Vandergrift. Birna Bran and Coral just spawns a neutral card. Only Vabjorn can remove shit but every high unit is boosted so it dosnt work, even Hjalmar is most useless now because almost everyone can boost Undvik so u cant remove him maybe only with lugos.
Like how can Skellige ever remove the drake Villentretenmerth when u have no lock in the deck? Most dmg u can do is Lugos discard 12 Str bronze. Nilfgard just needs 1 bronze Enforcer or 1 witcher with 13 alch cards. Or Fire Scorpion that got as bronze a 15 - 20 stat value and u even can choose the target, why not making is random target? While skellige hunter has a 11 value with no more effects. Just so many low value cards from skellige. When u play bears and the enemy elf got 3 scorch then u are fucked. They nerf Freya so u can only revive soldiers but why can the medic revive everything? why not like "only nilfgard units" or "only spy" why do they have to revive your buffed win condition u used 2 rounds and many card on to win round 3. When i play greatsword with ship almost everyone removes it easy with evey bronze card they have in hand. When some1 plays like the drake Ocvist i cant remove him with anything maybe with thunder but thunder alone with no spawn is just bad. These are my thoughts atm about skellige.
Coral is one of the most powerful and versatile golds in the game. She is a point-click-boom removal of that one non-gold card that's bothering you, and she's usually a massive power swing a la scorch. Difference is, what Coral hits isn't coming back ever.
Hym is unarguably excellent.
Olaf is one of the most powerful finishers in the game currently and has no drawback save needing to play beasts.
Ulfhedin requires a bit of building around him but the use of a single tremors makes him as powerful as Ithlinne, unlike Vandergrift who requires massive set up on any board that doesn't have a lot of little critters AND multiple additional rounds for the likely one row of ragnaroog to actually add up to much. He's fun but gimmicky and only really works in the machine deck because it does tons of little points of damage.
Birna Bran creates the game's best non-gold weather on a 6 point body. She's not a staple card but she sees regular play in all sorts of SK decks, and is a must in weather axemen.
Most decks run at least one neutral gold, so that's neither here nor there. You are somewhat hyperbolic, and not assessing the cards well.
Skellige also has some of the game's most powerful silvers, and some excellent bronzes. Now you're right that many Skellige bronzes are falling behind curve. Especially damage bronzes like the Brokvar hunter. I suspect this is because they're meant to be used in the Eist variant of veteran soldiers, as that deck can boost them to having a base power of 10-13 quite comfortably, at which point they're really quite good. The deck itself is... not. But you need to think about context. If their base power was higher, Eist veterans would make a lot of Skellige soldiers obscenely powerful.
The loss of the veterancy ability and damage synergy is regrettable, and I think it was done without enough forethought. The faction feels a bit floaty at the minute. Lots of bits hanging around and not quite coming together as a solid whole anymore, with lots of cards that don't seem to have a solid home. But in and of itself, the cards aren't in a bad place. They're just lacking proper synergy due to changes.