ser2440;n10562672 said:
Stop misquoting him. He said EVERYTHING. Not Gwent's problems. EVERYTHING. They try to change those things most players complain about, the most commonly acknowledged problems. They did so with the balance. Then the spies. Something needs to be fixed first and something last don't you agree?
I think we can at least hope Create will be kissing Ranked bye bye but staying in other modes soon.
You guys lack experience. You can't just keep blaming other for your own loses.
Create cards are not always competitive and they are the only "fun" factor in the game. Please, reconsider asking the devs to erase "fun" factors from the game.
When you get to a decent ranked MMR, you will notice that you need to win 60% or more of your games. Playing "Create" cards is not a solid option, and they are used only ever on decks as the 6th silver option because the others are subpar.
Let's say you have 6 silvers :
First silver is your best, it's usually worth around 16 points. The second is worth 15 on average, the third and forth 14 and the fifth around 13.
You choose your 6th silver and pick a runestone. Sometimes you will get a second copy of your best or second best silver, but other times you will be stuck with 9-12 value card choices.
You can't rely on RNG when you are playing competitive games, and if you do you are a random. From time to time you get awesome value from a runestone by locking, erasing weather, hiding a revealed card or restoring a big powered up unit, but that's all there is to it, you rely on luck, not skill.
If you want to win you can't rely on luck, so there is absolutely nothing wrong with the Create mechanic giving choices.
Shadow-Stalker;n10562732 said:
You just don't like someone who outputs a decent argument consistently.
You lose in the game = blame your opponents.
You lose an argument = other arguments are false.
¿See the pattern here? You simply hate to lose and are uncapable of listen ot others.