This post really needs to be looked at by the devs... like badly...
Enemy level scaling is one thing, which is fantastic given how some of the gig dialogue interacts, and how much freedom it gives for how you go about your playthrough. But this... the attribute check scaling...
It's needless and over-tuned gatekeeping, most checks in my newest playthrough for both dialogue and for open-world gameplay across the board have either been completely locked out, or i had to scramble to level a specific stat just to not be locked out of a piece of clothing... CLOTHING for crying out loud... (the nomad jacket fwiw, was a 17 body check at level 35, had to use gorilla arms to bypass as i wasn't building into body for my kit)
Prime example, one which led me here in the first place; Bloodsport gig in watson, door inside to the locker room was 12 body, door to outside was 18 technical, that is completely asinine for what they are.
These checks are out of control, and they ruin the immersion with dialogue tremendously, as it blocks you easily unless you hyperfocus on specific stats prior to them. That creates a vacuum in terms of enjoyment that is actually proving to feel malicious in design.
Please isolate and revert this change, it is not even logical to apply this kind of element when the checks were already pretty inflexible to begin with... Or at the very least, implement a hard cap for the various checks, after giving it a bit of thought, there is a slight degree of validity in (if not only in) the data points having a gradual upscale in their req's, as for the rest of them, hard capping them at 12-15 depending on what they are, is not unreasonable.
Added edit: Lousy Kleppers gig in Watson - body check door near front of warehouse required 19 at level 36, and the tech check door inside in the back required 19 as well, complete overkill, most folks playing on higher difficulties are going to spread their stats, not shoot for 20 right out the gate, especially at the early-mid game.
Additional edits for clarity of reasoning.