Well, bro, any attempt to argue from a position of authority on an anonymous forum is a bit lame. I have no idea who you are, and an attempt to add weight to a post by claiming that you are "studying game design and narratology", but without any illustration, just does not work. It would be nice if you illustrate by examples why Skyrim "just doesn't do a good job of reinforcing the open world backdrop and elevate the mood and consequences of your choices in a turmoiled Tamriel that's suffering from a recent war".FoggyFishburne said:Oh boy, I feel I should quote a previous post of mine from another thread.
Just chill bro. Skyrim is very badly designed. Accept it. That doesn't mean you can't love it. I've invested over 200 hours into it and I've analysed it, since I'm studying game design and narratology, and honestly it's lacking in both regards. It goes beyond being just a badly designed game, it's badly designed for TES game in general. It just doesn't do a good job of reinforcing the open world backdrop and elevate the mood and consequences of your choices in a turmoiled Tamriel that's suffering from a recent war. I appreciate it for other things but let's not delude ourselves, it's generic as fuck. Morrowind however, wasn't and it seems that since that game, Bethesda just doesn't care anymore...
Obviously Skyrim does not have that many choices to begin with in the major quests. You can choose a side in a conflict, and here you'll change a lot. In other quests you do not really choose anything except following a certain quest-line to its completion or not. Well, you can choose to spare some characters, like Cicero, and that's it. But Skyrim was never presented as a game about choices. It did not make any attempt to have a TW1-2 story. These games are just way too different, different like boxing and archery. You can't blame archery for the absence of possibility of hitting an opponent, or boxing - for inability to throw things. As I see it, these games inhabit their own niches, two sub-genres of RPG.
It is terribly lame that in TW2 you can get, for example, into Henselt's tent and start looting while he is just standing there like an idiot, that you hear the same dialogue again and again, that the locations are empty of any life but some scripted birds and monsters, and so on. So as I see it, in TW 1-2 there is no world at all, just some stage sets. And by my lights it is perfectly fine, for it is perfectly adequate for the game's story, which is the only point of interest in TW1-2 for me. Sure as hell I did not play them for the world, because by my lights, they have none at all. I do not blame TW1-2 for not having a world, and I do not blame Skyrim for not having a story with many choices like in TW1-2. Sure, it would be nice to have a game that has both, but it is a lot of work. Whether CDPR can pull it off, we'll see next year.


