Oh ok, I didn't know that because I've never paid much attention to DLC dependencies. If that's true then he can just go for it and add whatever mods he wants into mod organizer. It will automatically tell you if any mods you've installed are missing a Hearthfire DLC dependency. If that's the case then you'd have to delete those mods, but this should occur much less than I thought.Yeah, but at least Hearthfire is the least "important" DLC; Dawnguard and Dragonborn are required a lot more.
Obviously, in some cases. Has nothing to do with what I said, though.but for the Dragonborn, you need separate mods that support it.
And the way they hide the CK for SE makes things super clunky. Not to mention neither Skyrim CK can load files with multiple master files without an .ini edit.The way that Beth tools create and read .esp files is equally versatile and clunky.
You're supposed to...make mods for the...DLC...without...Skyrim.esm...? What?And the way they hide the CK for SE makes things super clunky. Not to mention neither Skyrim CK can load files with multiple master files without an .ini edit.
And with SE, disabling achievements when any mod is loaded. Still makes no sense to me, and it's hilarious that someone instantly made a mod to disable the restriction. Surely Bethesda realised that was going to happen on the PC version.
It's not like achievements even do anything other than give bragging rights at most, and it's a single-player game so who cares whether mods are used.
You just need to edit the creation kit's .ini file to allow multiple masters. Add this to the general options in the .ini file:I just meant that it throws an error if you try to load more than one master file without editing the CK's ini file (whatever it's called) first.
Yeah, we were just having a laugh about wonky mechanics. I honestly have 0% understanding as to why Beth would even make options like that. It's been necessary since Morrowind to have multiple .esm files loaded if you want an .esp to be able to take advantage of the functionality from an expansion / DLC, and people are going to wind up with compatibility issues (and potentially dirty edits in the future) if they don't have all the requisite masters loaded before they begin.You just need to edit the creation kit's .ini file to allow multiple masters. Add this to the general options in the .ini file:
Edit: DUH !!! I just saw that you included the statement about the CK in your post. Sorry for not reading more carefully.