Never played the first two, but GTA V I played a bit of before I stopped playing due to lack of interest. The campaign was anything but linear from what I did see. I kept getting shuffled between campaigns of the characters, and it definitely didn't feel linear. The gameplay is sandbox and the mission designed around that. So yea, I'd consider it non-linear. What, do you guys reserve these terms for games you don't like or something? One of the main points they advertised was that you could play their main mission in whatever order you wanted as the missions came, and that's excluding the side stuff along the way. The game does not hold your hand. You do what the hell you want.
A linear game is Halo, call of duty, deadspace, gears of war, Star wars the force unleashed, prince of persia the warrior within. Practically any fighting game and lots of japanese games. Some have less linear straight forward sections, but for the most part, you're progressing forward consecutively each time.
A linear game is Halo, call of duty, deadspace, gears of war, Star wars the force unleashed, prince of persia the warrior within. Practically any fighting game and lots of japanese games. Some have less linear straight forward sections, but for the most part, you're progressing forward consecutively each time.
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