SLI reluctance

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It seems that CP2077 almost runs on Nvidia SLI (2x GeForce RTX 2080 Ti) and achieves quite stable 60 fps at 3840 x 2160 (32 bit). Unfortunately, interface screens crash all the way down to hardware restart. The game runs OK with SLI disabled (on one RTX for rendering and the other one for PHYSX) but fps gets reduced to 40-50 fps (with DLSS on Auto). It may be that achieving full SLI compatibility is not that far away.
 

Guest 4670038

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It seems that CP2077 almost runs on Nvidia SLI (2x GeForce RTX 2080 Ti) and achieves quite stable 60 fps at 3840 x 2160 (32 bit). Unfortunately, interface screens crash all the way down to hardware restart. The game runs OK with SLI disabled (on one RTX for rendering and the other one for PHYSX) but fps gets reduced to 40-50 fps (with DLSS on Auto). It may be that achieving full SLI compatibility is not that far away.
Yeah, I tried forcing it with NvidiaProfile but couldn't quite get it to work. Anyway, I think all AAA games should come with native SLI support if for no other reason than game developers can still make an extra buck or two off of people that are still running older graphics cards that are SLI'd. But some gamers are selfish and think just because they want/need SLI then no one else should want it either. And will fight/argue tooth and nail against you.

Would love to see The Witcher 3 next-gen and Cyberpunk 2077 SLI performance for older graphics cards. Not everyone is running DLSS 3...or DLSS 2 for that matter.
 
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