Cherokeedog;n9864351 said:In a sci-fi universe where body augmentations would be a thing, it would make sense to have something that improves your reflexes - perception speed and movement speed.
Edit: However, if I would have a choice on how to visually translate such a feature, I'd pick Fallout's VATS system.
Suhiira;n9862361 said:But even with that, unless you're from Kyrpton no one is faster then a speeding bullet.
Loostreaks;n10767371 said:One of major issues with CDPR's gameplay design is lack of good skill ceiling, lack of risk/reward fine tuned to their mechanics.
In Witcher 1, you had that three click combo ( with Geralt going: HUNGH! HUNGH,HUNGH!! HUNGH,HUNGH, HUNGH!!! ) extremely simplistic and easy to use, and engaging... for about 2 minutes.
Witcher II: endless rolling back and forth.
Witcher III: heavy emphasis on evasion/movement, but without punishing or rewarding the player for precise timing of any action.
What you end up with: anemic, extremely repetitive gameplay , even if mechanics are actually ood ( perfect example of this is Nier Automata).
For slow mo it has to be integrated in a way that is more engaging than Press x at any given time ( for easy headshots).
RE VI has special attacks like this:
This is automatically executed without any player targetting.
I would go for something similar, player executed gun/melee combos but with slow mo+manual targetting that player has to execute precisely at the end of each animation, and within a brief time window ( or it breaks the whole sequence and cancels bullet time ).