I want to deflect this before it gets any more personal than it has. Remember, it's no problem to argue with an opinion, but we are not going to argue about our opinion of others' opinions. Nor are we going to argue about our opinion of other people. Keep it focused on the gameplay.
And, in that regard, I think @VanWolfgang raises a very valid point. We're not talking "gameplay" so much here as talking about an intrusive mechanic. It's easy to understand that this isn't a matter of the player making a conscious decision to do something, then wishing they hadn't in hindsight...
...this is more the game automatically locking the player into an action, even though they never intended it. Imagine you reach for the dashboard of your car. All of a sudden, an alarm starts sounding, and the car announces that you'll eject in 5 seconds. All you wanted to do was change the song that was playing.
(This issue is sort of that. In other words, it has everything to do with the control layout, and almost nothing to do with Gwent.)
And, in that regard, I think @VanWolfgang raises a very valid point. We're not talking "gameplay" so much here as talking about an intrusive mechanic. It's easy to understand that this isn't a matter of the player making a conscious decision to do something, then wishing they hadn't in hindsight...
...this is more the game automatically locking the player into an action, even though they never intended it. Imagine you reach for the dashboard of your car. All of a sudden, an alarm starts sounding, and the car announces that you'll eject in 5 seconds. All you wanted to do was change the song that was playing.
(This issue is sort of that. In other words, it has everything to do with the control layout, and almost nothing to do with Gwent.)