Sniper rifle

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In my opinion, the long range rifle {sniper rifle}, should have been a more interesting weapon. long range shooting is a science {like any other weapon, firearm or blade} but a more complex science. velocity, coriolis, atmospheric pressure and so many other correction calculation factors.
Obviously CP-2077 is not a long range precise shooting simulation game, however I would have liked a weapon, only one, very demanding and particularly precise. no need to put {again} a freely copied model of the Barrett m82 {rifle 50 cal. intended especially for the destruction of material}.
no, a good rifle with a very futuristic scope, caliber 30.30 subsonic. that would have pleased many players. {and why not Veterans, formerly a sniper knowing the subject better than me, me who has never been a soldier, only a ballistics enthusiast}.
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I mean, CP is not military simulator like Arma so I woudnt expect to have all those factors like wind velocity and direction, adjustable scope etc. but I think its definitely too handy when it comes to mid range combat. Aiming 200 meters away is fine, but its relatively easy to target and take down enemy at 50 meters range during dynamic fight which makes this weapon overpowered.
 
@Niatka ... nice rifle design, I hower only little fear that rifle shoulder rest is not much practical. Rifle below looks better in this regard ... and I really like using sniper rifles in CP2077 :)

 
I played Sniper Elite 4 recently, so i'm a bit spoiled, but yeah, it would be nice to have an adjustable scope with different zoom levels. And i agree that sniper rifles in this game tend to be a little on the OP side of weapons (i'm looking at you, walls-piercing, silenced, high-DPS Overwatch!)
 
I mean, CP is not military simulator like Arma so I woudnt expect to have all those factors like wind velocity and direction, adjustable scope etc. but I think its definitely too handy when it comes to mid range combat. Aiming 200 meters away is fine, but its relatively easy to target and take down enemy at 50 meters range during dynamic fight which makes this weapon overpowered.
I agree with you, however I imagine fights in the badlands, against hostiles who would not have much luck, not seeing death befall them. possible in town too, a good point of view for distant shooting area.
it is a question of point of view but which deserves reflection.
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@Niatka ... nice rifle design, I hower only little fear that rifle shoulder rest is not much practical. Rifle below looks better in this regard ... and I really like using sniper rifles in CP2077 :)

it all depends on the recoil power of the rifle. whether the recoil is well compensated; this butt can be useful. obviously for a powerful recoil; it is totally unsuitable.
{ergonomics and vogue, vogue and ergonomics} in weaponry must be allies, not enemies.
 
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The only thing I'm missing is advanced scope mechanic, where I can zoom to different levels depending on my environment.

Standard zoom is pretty okay for use in the city, but in the badlands I can acquire at significantly more range so enhanced zoom would be nice.
Also, I would think its cool if the {tactician?} Could be fitted with a muffler.

I understand a Nekomata, Grad (Overwatch) dont, because they are vastly different. Nekomata is an energy weapon, so sound of the discharge feels ok to me to not be able to muffle. And Grad is a damn tankgun, nuff said.
But the more standard type of sniper, which I thinknis the tactician could be made more unique with that ability as a mod slot.

For the remainder I've carried a sniper for the entirety of my playtime, either the Nekomata, Grad (Overwatch) or Tactician (albeit far less then aforementioned)
 
The only thing I'm missing is advanced scope mechanic, where I can zoom to different levels depending on my environment.

Standard zoom is pretty okay for use in the city, but in the badlands I can acquire at significantly more range so enhanced zoom would be nice.
Also, I would think its cool if the {tactician?} Could be fitted with a muffler.

I understand a Nekomata, Grad (Overwatch) dont, because they are vastly different. Nekomata is an energy weapon, so sound of the discharge feels ok to me to not be able to muffle. And Grad is a damn tankgun, nuff said.
But the more standard type of sniper, which I thinknis the tactician could be made more unique with that ability as a mod slot.

For the remainder I've carried a sniper for the entirety of my playtime, either the Nekomata, Grad (Overwatch) or Tactician (albeit far less then aforementioned)
the Nekomata rifle is the best for me.
you are right; pity that the scope is not adjustable {only the basic reason; zoom lens of vision}. with this rifle, there is an unfortunately overlooked potential. we only have a kind of toy; a simple arcade game rifle, it's too bad.
the specific tactical goes hand in hand with the quality of the weapon. in the game, the gameplay, the Nekomata rifle is, de facto, obsolete.
 
Recently I found there's a perk that allow one to charge a tech weapon and it'll only fire ipon release (and not after fixed amount of time).
I'm trying to get that perk because I think it'll make the Nekomata that much more interesting to use.

For me personally though, my fave is the Grad/Overwatch. Nothing beats running around with a portable tankgun
 
the Nekomata rifle is the best for me
:D ... I was so happy when on my 3rd run found the Breakthrough. It's not silenced, but definitelly the most deadly gun in CP2077 atm due ability kill practically all in shot range while ignoring obstacles :)

note: that crazy piercing obviously is not balanced in this game right now :)

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Obviously CP-2077 is not a long range precise shooting simulation game, however I would have liked a weapon, only one, very demanding and particularly precise. no need to put {again} a freely copied model of the Barrett m82 {rifle 50 cal. intended especially for the destruction of material}.

It's called 'Overwatch', you get it from Panam at the end of her quest cycle, and it is utterly brilliant.

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I agree with you, however I imagine fights in the badlands, against hostiles who would not have much luck, not seeing death befall them. possible in town too, a good point of view for distant shooting area.
it is a question of point of view but which deserves reflection.
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it all depends on the recoil power of the rifle. whether the recoil is well compensated; this butt can be useful. obviously for a powerful recoil; it is totally unsuitable.
{ergonomics and vogue, vogue and ergonomics} in weaponry must be allies, not enemies.
They're both pretty rifles, but sniper rifles don't look like that, and for good reason. Here's a sniper rifle (Accuracy International AXMC).

:
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Note:

1. Highly adjustable adjustable buttstock with adjustable cheek rest;
2. Fully floating barrel;
3. Adjustable bipod;
4. Rails to take night vision and other accessories.

Sniper rifles are highly specialised; they're optimised to hit things at long distance (this one has an effective range of 800 metres quoted, but frequently used by the British Army at ranges of over a kilometer). They're not specialised to look pretty, and they don't.
 
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It's called 'Overwatch', you get it from Panam at the end of her quest cycle, and it is utterly brilliant.

View attachment 11200303
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They're both pretty rifles, but sniper rifles don't look like that, and for good reason. Here's a sniper rifle (Accuracy International AXMC).

:View attachment 11200306

Note:

1. Highly adjustable adjustable buttstock with adjustable cheek rest;
2. Fully floating barrel;
3. Adjustable bipod;
4. Rails to take night vision and other accessories.

Sniper rifles are highly specialised; they're optimised to hit things at long distance (this one has an effective range of 800 metres quoted, but frequently used by the British Army at ranges of over a kilometer). They're not specialised to look pretty, and they don't.
Notice;
although I have never been a soldier,
in fact, yes; I am familiar with the subject of long range rifles. my troubled {marginal} past, here forbids me to say more.
that is forbidden to me; whether it is Hacking or exhaustive explanation of the subject {sniping}.
I just stay in; "this is just a game, after all"
 
They needed more to make the sniper riffle feel different from the other guns and riffles. Nothing fancy is needed like in snipper games.

All you need is a breathing sway hold breath mechanic and focus time in the scope. THAT would have made the sniper riffle feel like a "game" sniper riffle and not just another riffle with magnified iron sights. Especially as the sniping distance in this game is so irritatingly short.

I dislike the shooting thru all the walls thing. This removes all the First Person Shooting from this FPS game such as the tactical geometry to get angles on the target that benefit you yet disadvantage them.

Edit: in fact I predict this (shoot thru all walls) will be nerfed for the multi player game. On the other hand I could be wrong as I do not play multi player shooters. Do they have this same silly mechanic in other multi player shooters? Not Exploits, I mean guns that the DEV intended to shoot thru all the walls.
 
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They needed more to make the sniper riffle feel different from the other guns and riffles. Nothing fancy is needed like in snipper games.

All you need is a breathing sway hold breath mechanic and focus time in the scope. THAT would have made the sniper riffle feel like a "game" sniper riffle and not just another riffle with magnified iron sights. Especially as the sniping distance in this game is so irritatingly short.

No, the sniping distance is not short. I can reliably one-shot opponents at 500 metres with Overwatch. OK, that's not the kilometre didstance that real expert marksmen can manage, but it's pretty good and very different than the sort of 100 metres of effective fire of all other weapons in the game.

I can sit in plain sight with Overwatch at 300 metres or more with 20 opponents blazing away at me with eveerything they've got, and pick them off one by one, while taking no damage at all. The only time I did take damage in a long range battle was when one of the opposition was also using a Grad sniper rifle. Even then, it was more nuisance – a couple of MaxDocs – than real challenge.

Of course, this is mainly Raffen Shiv battles in the desert, but even in the city you can often find a high point from which you can pick off most of the opposition before going in with mellee weapons to clean out the rest.
 
i love the sniper weaons in this game
the only thing im missing is an option to turn off the nightvision on scopes
 
No, the sniping distance is not short. I can reliably one-shot opponents at 500 metres with Overwatch. OK, that's not the kilometre didstance that real expert marksmen can manage, but it's pretty good and very different than the sort of 100 metres of effective fire of all other weapons in the game.

My game will not even render cars far enough to make the sniper rifle scope feel any different from magnified iron sights. I guess it is possible then it is then not an issue of range of the gun but range of the target at least for me. Bottom line is the sniper rifle does not feel that much different to the other rifles for a game.
 
My game will not even render cars far enough to make the sniper rifle scope feel any different from magnified iron sights. I guess it is possible then it is then not an issue of range of the gun but range of the target at least for me. Bottom line is the sniper rifle does not feel that much different to the other rifles for a game.

OK, now I'm interested in what platform you are playing on and what your graphics settings are like. I play games on my desktop machine which is mainly set up for experimenting with algorithms, so it has a lot of processor power and memory but doesn't have a state of the art graphics card. I am easily distinguishing opponents heads at 500 metres. Cars are extremely clear targets, and I'm really not sure what the maximum disance at which they are drawn is.

Obviously, rendering a game on this scale is enormously compute heavy. In city areas from a high viewpoint there will be hundreds of moving pedestrians and hundreds more moving vehicles, each with individual textures and each moving largely independently; so if you're short of either processing power or memory there's going to have to be some culling done in order to maintain a reasonable frame rate. We've seen that the culling on older consoles is pretty savage.

I'd really be interested in a detailed tech presentation from dev folk within CD Projekt on the compromises and trade-offs in how they do culling on the wide variety of hardware on which the game runs.
 
I will say I am very happy with the graphics in my game (with 60frp). They look as good TO ME as what I see many people on youtube with much better PC than myself. See below using NO directx 12 and only geforce gtx 970:
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Because of how great it looked in game I guess I did not realize the draw distance for the people and cars was truncated because of my hardware. I mean I KNEW they were truncated a little drastically but I did not realize it was different for other people.

Red arrow shows fake 2d sprite cars.
Green arrow is real and about as far as people render as well.
See below NO MAGNIFICATION just as your normal eye would see:
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So would you please post a picture of your game in a similar location as above for the view? I would like to see the compasion. Or maybe I do not as I may get jealous. ;)

2 miles shooting for visual comparison:

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Anyway for a GAME where you are a super hero type in a fantastical world, the sniper rifles should at least FEEL like they rivel the BEST IRL:
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OH! ...and again do not get me wrong, I was not demanding that the DEV should have made the sniper riffle shoot farther, in my OP. I was saying they need to add a few very simple effects to make the gun feel like you are using a sniper riffle as compared to the other guns such as breathing sway or focus time.
That's all I was saying.
 
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a Long time ago, the Dragunov sniper rifle was either the best or the worst long-range shooting rifle.
{from birth, I received the gift of shooting well with a rifle, with surgical precision}
I am a mathematician, passionate about all the sciences, I said to myself; what if I carried out tests to find out?
I modified the rifle, the projectiles, setting up a stecher, setting up a new scope, {no comment about how-on-step how it is done}. I had managed to make this weapon more lethal than it was.
I remember my record; the SVD Dragunov is a medium range rifle that can be increased on the condition of modifying it and firing unconventional projectiles. I have fond memories of it. [[ nothing of my research has been given to any army or gunsmith ]]
{the weapons are deadly enough, no need for the mad scientist / myself / to make them more efficient}
it was a passion, like computer science; which are forbidden to me now [...]

it is some criteria {ballistics} that I would have liked in CP2077.



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