Most things on your list are shared by other players, except for the above. So, let me delve into that one for a bit. Geralt: Yrden was already tweaked to only affect one row. That doesn't make the card broken. It can hit multiple targets only when you allow it, in the same way how all the Bears are now aligned for a tasty Scorch. Next, Iorveth: Meditation looks very strong on paper, but in practice the card rarely achieves values that are considered broken. If you have a strong (buffed) unit it can already die to a number of effects, like Scorch or reset. Iorveth can achieve a higher value when the strength is spread over two units and one of them is about half the strength of the other. Having situations like these are rare, though.Shadow-Stalker;n10077821 said:-1 for some obviously broken cards such as Geralt Yrden or Iorveth meditation.
It's not copying. HS did it better with the "discover mechanic". You could keep the card for later. In fact create could be useful if you kept your created card in your hand, then played a card from your hand, even the one you just created. That way you are at the same number of cards that you are supposed to be and create can actually be a bit more useful than mindless RNGAbout the cards... well... this "create" thing annoys the hell out me . This is not hearthstone, please, don't destroy Gwent identity in ame of copying a mechanic from other game.