Alright, so, at the release of the game (HC) some cards in the graveyard would stay "as they were" when they landed in the graveyard, others would be reset to their "standard" state. Most notably, locks remained in the graveyard, until this was changed (not fully successful), and locks were removed once units landed in the graveyard.
Both approaches are inconsistent, unless ALL cards reset when in the graveyard, and my question (to myself) was, why should they?
For me personally, the old way was easiest to notice by the fact that units stayed locked in the graveyard, but Jutta (Skellige) that lost half of its power on the board, reset to full points when put in the graveyard, with all the implications that entailed.
I don't really have a strong opinion on the topic, but I'd like to see consistency and a clear "policy" regarding the graveyard. I'm a bit baffled by the inconsistency and I'm wondering why things are as they are or was as they were. What logic is there behind the graveyard actually?
So, I guess there are 3 approaches, probably more, but 3 that I can think of.
1. units land in the graveyard "as they are", always (logical? not functional?)
2. inconsistent - some units/factors are reset when landing in the graveyard, others aren't (cards don't all fully reset to their original state)
3. full reset - all cards when put in the graveyard return to their original state (functional? not logical?)
Regarding the 3rd option, the inconsistency is most notable in cards that in some way transform on the battlefield, they remain in their transformed state rather than their original state (ex. slave infantry transform), (how about charge/order units?). And then there is the issue of "stolen cards" and copies as well and such things. And the doom vs lack of doom and how this logically should work.
Is there really a full line of thought about the whole graveyard? In my opinion there is not. There seem to not be some overriding plan or handle regarding the graveyard, and thus some things turn a bit more random and changes are done that are not necessarily consistent or logically understandable.
So, I'm no expert on the topic, in fact I'm probably a bit opposite of a graveyard expert. So let's roll talks about this. I'd be very interested to hear the opinions of people who know more about this issue than I do, and who can explain how it works exactly, how it should work, the logic (how it is, how it should etc) and the rationality behind the whole thing. Advantages and disadvantages of doing it one way vs another. I really have alot of open questions in my mind about the graveyard. Am I perhaps even wrong? is it consistent, logical and does it have an overall concept and plan?
Let me know. Thanks.
Both approaches are inconsistent, unless ALL cards reset when in the graveyard, and my question (to myself) was, why should they?
For me personally, the old way was easiest to notice by the fact that units stayed locked in the graveyard, but Jutta (Skellige) that lost half of its power on the board, reset to full points when put in the graveyard, with all the implications that entailed.
I don't really have a strong opinion on the topic, but I'd like to see consistency and a clear "policy" regarding the graveyard. I'm a bit baffled by the inconsistency and I'm wondering why things are as they are or was as they were. What logic is there behind the graveyard actually?
So, I guess there are 3 approaches, probably more, but 3 that I can think of.
1. units land in the graveyard "as they are", always (logical? not functional?)
2. inconsistent - some units/factors are reset when landing in the graveyard, others aren't (cards don't all fully reset to their original state)
3. full reset - all cards when put in the graveyard return to their original state (functional? not logical?)
Regarding the 3rd option, the inconsistency is most notable in cards that in some way transform on the battlefield, they remain in their transformed state rather than their original state (ex. slave infantry transform), (how about charge/order units?). And then there is the issue of "stolen cards" and copies as well and such things. And the doom vs lack of doom and how this logically should work.
Is there really a full line of thought about the whole graveyard? In my opinion there is not. There seem to not be some overriding plan or handle regarding the graveyard, and thus some things turn a bit more random and changes are done that are not necessarily consistent or logically understandable.
So, I'm no expert on the topic, in fact I'm probably a bit opposite of a graveyard expert. So let's roll talks about this. I'd be very interested to hear the opinions of people who know more about this issue than I do, and who can explain how it works exactly, how it should work, the logic (how it is, how it should etc) and the rationality behind the whole thing. Advantages and disadvantages of doing it one way vs another. I really have alot of open questions in my mind about the graveyard. Am I perhaps even wrong? is it consistent, logical and does it have an overall concept and plan?
Let me know. Thanks.