Fwiw, here's how my V played this on the stream.
She first told them that she was happy to wait for security they'd like to call if there were any left.
Then, she walked out, telling them it was their lucky day and reminding them to send those security folks after her once they had replenished the supply.
The thought in the background is that the two are plain lowlives that don't do more damage than their job description prescribes. As they said, if they didn't sell the sh*t, someone else would. At least now we have a relationship, and they are her b**ches. If she visits again, they might just let her in and tell her what she needs to know. Betcha replacing all the dead guards will be a major HR nightmare.
My V's style is calculated, but else to confront and overpower. And loudly. She won't sneak in; she will blow up all the walls and walk in, blasting everyone into pieces one by one. Though, commonly, only those wielding weapons have to fear a bullet. My V rarely takes the role of jury, judge, and executioner. I say 'rarely', because there are a few exceptions:
- Adam Smasher, because no one else dares touch him, and it was long overdue.
- Woodman, because he's despicable
- Charles Bucks, same
- Royce, the same, throwing his own into the microwave
- Placide, because 'ranyon you, that's why'; Placide is the second most lead-filled character in the game, after Dexter. Dexter's body had over 100,000 bullets in it in my first gameplay when I found it. The message is don't screw with V. Similar would happen to Stout if the interaction of pinning V to the car was not optional.
That list might be it! The vast majority of the targets are downed but not killed. Any other death was likely accidental. More than once, I got the question on stream, don't I fear all those downed characters coming for me. I'd like them to get up and collectively return for a large-scale showdown.